openttd-dedicated - OpenTTD Dedicated Server binary (without SDL)

Property Value
Distribution openSUSE Tumbleweed
Repository openSUSE Oss all
Package filename openttd-dedicated-1.8.0-2.8.i586.rpm
Package name openttd-dedicated
Package version 1.8.0
Package release 2.8
Package architecture i586
Package type rpm
Category Amusements/Games/Strategy/Other
License GPL-2.0-only
Maintainer -
Download size 1.95 MB
Installed size 5.96 MB
OpenTTD is a reimplementation of the Microprose game "Transport Tycoon Deluxe" with lots of new features and enhancements. To play the game, you need either the original proprietary data set from the game, or install the recommend subpackages OpenGFX, OpenSFX and OpenMSX for an alternate, free set of graphics, sounds and music, respectively.
This package provides the binary openttd-dedicated without dependency of SDL.


Package Version Architecture Repository
openttd-dedicated-1.8.0-98.122.x86_64.rpm 1.8.0 x86_64 Games
openttd-dedicated-1.8.0-98.122.i586.rpm 1.8.0 i586 Games
openttd-dedicated-1.8.0-2.8.x86_64.rpm 1.8.0 x86_64 openSUSE Oss
openttd-dedicated - - -


Name Value - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
openttd-data = 1.8.0-2.8


Name Value
openttd-dedicated = 1.8.0-2.8
openttd-dedicated(x86-32) = 1.8.0-2.8


Name Value
openttd -


Type URL
Binary Package openttd-dedicated-1.8.0-2.8.i586.rpm
Source Package openttd-1.8.0-2.8.src.rpm

Install Howto

Install openttd-dedicated rpm package:

# zypper install openttd-dedicated




2018-05-18 -
- Fix compilation with ICU61 (#6690)
Add fix_issue6690_compilation_with_icu61.patch
- Use SOURCE_DATE_EPOCH as build date, instead of "openSUSE BuildService"
2018-04-02 -
- update to new release 1.8.0
* Feature:
- [GFX] Climate-specific Action5 extra airport sprites
- Draw vertical separators at tile distance in the train depot GUI
- [Build] Project file generator for kdevelop 4/5
- Add option to close windows with right click
- Vehicle Group Info: Add profits and occupancy display to group vehicle list
- Display aircraft type in vehicle preview/purchase/detail windows
* Change:
- [NewGRF] Various performance improvements to resolving VA2
- [NewGRF] Increase maximum allowed vehicle sprite size to reduce
clipping of ships
- Check companies for bankruptcy before subtracting reoccuring monthly costs
- [GFX] Replace the office building sprite on various toyland airports
with a better fitting sprite
- [GFX] The switch-toolbar icon contained pixels from the fire cycle.
Replace the whole icon with a new version
- Reword texts in industry view, when stockpiling is used
- Remove the gap between windows when positioning them after opening
- [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment
variables in config.cache file
- Do not cancel headquarter construction and engine-preview-query
when shift-clicking
- Parse extmidi command string for parameters to pass on
- Draw images in centre of buttons
* Fix:
- Store the map variety setting in the savegame like the other mapgen
settings, so restarting maps considers it
- Hair selection was missing one option
- Avoid tile operations outside map border when building lock
- Catenary sprites got mixed up for depots
- Make automatic window-positioning RTL-aware
- Automatic window-positioning now uses GUI-scale/style dependent
sizes/distances instead of fixed pixel values
- [NewGRF] While executing random triggers, var 5F should include
the new triggers
- [NewGRF] Reset used random triggers only after all A123 chains have
been resolved, so that all RA2 in all chains can test the shared triggers
- [NewGRF] Industry random triggers are stored per tile, even when
randomising the shared random bits of the parent industry
- [NPF] Reserved track bits were not accounted for when trying to find
any safe position
- Do not modify argv[0]
- Do not search directories when opening ini files as we already have
their full path
- Road tunnel/bridge heads have no trackbits wrt. catenary drawing
2017-12-26 -
- update to new release 1.7.2
* Change: When train depots have a horizontal scrollbar, allow
scrolling 1 tile beyond the longest train, so you can actually
attach a wagon at the end
* Fixes:
- When moving wagons in the depot, the drag highlight did not
exactly match the length of the dragged wagon chain (r27936)
- Forest, candyfloss forest and battery farm skipped the first
animation frame
- Glyphs in range U+0020 to U+00FF may only be defined in
orig_extra.grf, not in openttd.grf
- 'unban' console command was not handling IPv6 adresses properly
- Keep the 'link' between industry chain and smallmap windows
whenever possible
- When the last vehicle is removed from a shared orders group,
hide the 'Stop sharing' button in the vehicle orders window
- Tooltip of 'increase service interval' said 'decrease'
- Console command parser passed invalid strings to the debug
output, if command lines had many parameters

See Also

Package Description
openttd-opengfx-0.5.4-1.3.noarch.rpm Default baseset graphics for OpenTTD
openttd-openmsx-0.3.1-9.6.noarch.rpm An OpenTTD Music set
openucx-tools-1.5.0-2.1.x86_64.rpm OpenUCX utilities
openvpn-2.4.6-1.4.i586.rpm Full-featured SSL VPN solution using a TUN/TAP Interface
openvpn-2.4.6-1.4.x86_64.rpm Full-featured SSL VPN solution using a TUN/TAP Interface
openvpn-auth-pam-plugin-2.4.6-1.4.i586.rpm OpenVPN auth-pam plugin
openvpn-auth-pam-plugin-2.4.6-1.4.x86_64.rpm OpenVPN auth-pam plugin
openvpn-devel-2.4.6-1.4.i586.rpm OpenVPN plugin header
openvpn-devel-2.4.6-1.4.x86_64.rpm OpenVPN plugin header
openvpn-down-root-plugin-2.4.6-1.4.i586.rpm OpenVPN down-root plugin
openvpn-down-root-plugin-2.4.6-1.4.x86_64.rpm OpenVPN down-root plugin
openvswitch-2.11.0-3.1.i586.rpm A multilayer virtual network switch
openvswitch-2.11.0-3.1.x86_64.rpm A multilayer virtual network switch
openvswitch-devel-2.11.0-3.1.i586.rpm Development files for Open vSwitch
openvswitch-devel-2.11.0-3.1.x86_64.rpm Development files for Open vSwitch