chocolate-doom-bash-completion - Chocolate Doom command line completion support for bash

Property Value
Distribution openSUSE Tumbleweed
Repository openSUSE Oss all
Package filename chocolate-doom-bash-completion-3.0.0-2.2.noarch.rpm
Package name chocolate-doom-bash-completion
Package version 3.0.0
Package release 2.2
Package architecture noarch
Package type rpm
Category System/Shells
License GPL-2.0-or-later
Maintainer -
Download size 15.11 KB
Installed size 21.94 KB
Additions for bash-completion to support chocolate-doom.


Package Version Architecture Repository
chocolate-doom-bash-completion-3.0.0-44.10.noarch.rpm 3.0.0 noarch Games
chocolate-doom-bash-completion - - -


Name Value
chocolate-doom-bash-completion = 3.0.0-2.2


Type URL
Binary Package chocolate-doom-bash-completion-3.0.0-2.2.noarch.rpm
Source Package chocolate-doom-3.0.0-2.2.src.rpm

Install Howto

Install chocolate-doom-bash-completion rpm package:

# zypper install chocolate-doom-bash-completion




2018-11-14 - Jan Engelhardt <>
- Update description.
2018-01-10 -
- Update to new upstream release 3.0.0 (2017-12-30)
* Update to SDL2. All scaling is now done in hardware.
* It is possible to toggle fullscreen with Alt-Enter.
* On multimonitor setups, the game will remember the used screen.
* A new parameter, -savedir allows users to specify a directory
from which to load and save games.
* The GOG install of Doom 3: BFG Edition is now detected.
* The CD audio option for music playback has been removed; the CD
playback API has been removed from SDL 2.0.
* Strife's voices.wad is now correctly loaded before PWADs.
2017-07-04 -
- Update to new upstream release 2.3.0 (2016-12-29)
* Pitch-shifting from early versions of Doom, Heretic, and Hexen
is now supported.
* Aspect ratio-corrected 1600×1200 PNGs are now written.
* OPL emulation is more accurate.
* DMX bugs with GUS cards are now better emulated.
* Checksum calculations are fixed on big endian systems, allowing
multiplayer games to be played in mixed little/big-endian
* The vanilla limit of 4046 lumps per WAD is now enforced.
* Solidsegs overflow is emulated like in vanilla.
* It is now possible to start multiplayer Chex Quest games.
* Versions 1.666, 1.7, and 1.8 are emulated.
* An issue was fixed where the game crashed while killing the
Wraithverge in 64-bit builds.
- Drop chdoom-date.diff (no longer needed), drop
chdoom-sdlsound.diff (merged upstream).
2016-11-16 -
- Add chdoom-sdlsound.diff to resolve build error with new
2015-11-07 -
- Update to new upstream release 2.2.1
* The Hexen four level demo IWAD is now supported.
* The Doom reload hack has been added back.
* OPL music playback has been improved in a number of ways to
match the behavior of Vanilla Doom's DMX library much more
closely. OPL3 playback is also now supported.
- Drop chdoom-nonvoid.diff (included upstream),
drop chdoom-prng.diff (PRNG impl. was switched)
2015-03-28 -
- Update to new upstream release 2.1
* Chocolate Doom now supports high-quality substitute music packs
that are used in place of the original MIDI music tracks.
* Support for joysticks and gamepads has been significantly
improved in this version.
* OPL MIDI playback has been significantly improved. Multi-track
MIDI files now play back properly.
* The "no fog on spawn west" Vanilla bug is now correctly
* Behavior of older versions of Doom back to v1.666 can now be
- Add chdoom-nonvoid.diff, chdoom-prng.diff to quench compiler
warnings. Add chdoom-date.diff to kill __DATE__ instances.
2014-05-11 -
- Add python to BuildRequires - it is used for manpage generation
(was previously implicitly included)
2013-12-10 -
- Update to new upstream release 2.0
* Support for three other Doom engine-based games: Heretic, Hexen,
and Strife.
2013-05-02 -
- Search /usr/share/doom for IWADs as well (bnc#818102)
+ Added chdoom-iwaddir.diff
- Remove unnecessary INSTALL file
2012-06-11 -
- Update to new upstream release 1.7.0
* Running servers now re-resolve the address of the master server
occasionally, to adapt to DNS address changes.
* A workaround for SDL mouse lag is now only used on Windows
(where it is needed)
* UTF-8 usernames are supported, and Windows usernames with
non-ASCII characters are now supported
* Palette accuracy is reduced to 6 bits per channel, to more
accurately emulate the PC VGA hardware

See Also

Package Description
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