OpenShadingLanguage-MaterialX-shaders-source-1.9.13-2.2.i586.rpm


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Description

OpenShadingLanguage-MaterialX-shaders-source - MaterialX shader nodes

Property Value
Distribution openSUSE Tumbleweed
Repository openSUSE Oss all
Package filename OpenShadingLanguage-MaterialX-shaders-source-1.9.13-2.2.i586.rpm
Package name OpenShadingLanguage-MaterialX-shaders-source
Package version 1.9.13
Package release 2.2
Package architecture i586
Package type rpm
Category Development/Languages/Other
Homepage https://github.com/imageworks/OpenShadingLanguage
License BSD-3-Clause
Maintainer -
Download size 274.60 KB
Installed size 2.36 MB
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
This package contains the code for the MaterialX shader nodes.

Alternatives

Package Version Architecture Repository
OpenShadingLanguage-MaterialX-shaders-source-1.9.13-2.2.x86_64.rpm 1.9.13 x86_64 openSUSE Oss
OpenShadingLanguage-MaterialX-shaders-source - - -

Requires

Name Value
OpenShadingLanguage = 1.9.13
OpenShadingLanguage-common-headers -

Provides

Name Value
OpenShadingLanguage-MaterialX-shaders-source = 1.9.13-2.2
OpenShadingLanguage-MaterialX-shaders-source(x86-32) = 1.9.13-2.2

Download

Type URL
Mirror widehat.opensuse.org
Binary Package OpenShadingLanguage-MaterialX-shaders-source-1.9.13-2.2.i586.rpm
Source Package OpenShadingLanguage-1.9.13-2.2.src.rpm

Install Howto

Install OpenShadingLanguage-MaterialX-shaders-source rpm package:

# zypper install OpenShadingLanguage-MaterialX-shaders-source

Files

Path
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_matrix33.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_matrix33.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_matrix44.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_matrix44.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_surfaceshader.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_surfaceshader.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ambientocclusion_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ambientocclusion_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_bitangent_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_bitangent_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise2d_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise2d_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise3d_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise3d_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_cc_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_cc_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_cf_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_cf_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_vf_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_vf_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_vv_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_vv_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_bool.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_bool.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_filename.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_filename.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_int.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_int.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_matrix33.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_matrix33.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_matrix44.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_matrix44.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_string.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_string.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_float_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_float_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_float_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_float_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_float_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_float_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_float_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_float_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_float_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_float_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_float_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_float_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_contrast_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cos_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cos_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cos_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cos_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cos_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cos_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cos_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cos_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cos_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cos_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cos_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cos_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cos_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cos_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_crossproduct_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_crossproduct_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_determinant_matrix33.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_determinant_matrix33.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_determinant_matrix44.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_determinant_matrix44.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_disjointover_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_disjointover_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_disjointover_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_disjointover_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_divide_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_divide_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_divide_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_divide_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_divide_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_divide_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_divide_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_divide_float.oso
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/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tan_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tan_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tan_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tangent_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tangent_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_texcoord_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_texcoord_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_texcoord_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_texcoord_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tiledimage_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tiledimage_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tiledimage_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tiledimage_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tiledimage_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tiledimage_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tiledimage_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tiledimage_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tiledimage_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tiledimage_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tiledimage_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tiledimage_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tiledimage_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_tiledimage_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_time_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_time_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_transformnormal_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_transformnormal_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_transformnormal_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_transformnormal_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_transformpoint_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_transformpoint_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_transformpoint_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_transformpoint_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_transformvector_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_transformvector_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_transformvector_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_transformvector_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_transpose_matrix33.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_transpose_matrix33.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_transpose_matrix44.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_transpose_matrix44.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_triplanarprojection_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_triplanarprojection_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_triplanarprojection_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_triplanarprojection_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_triplanarprojection_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_triplanarprojection_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_triplanarprojection_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_triplanarprojection_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_triplanarprojection_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_triplanarprojection_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_triplanarprojection_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_triplanarprojection_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_triplanarprojection_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_triplanarprojection_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_unpremult_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_unpremult_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_unpremult_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_unpremult_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_unpremult_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_unpremult_color4.oso

Changelog

2019-01-13 - Stefan BrĂ¼ns <stefan.bruens@rwth-aachen.de>
- Fix lookup of stdosl.h from oslc (bnc#1123254):
Dropped OpenShadingLanguage-shaderinstalldir.patch
Added 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
- Cleaned up spec file (defattr)
- Correct LLVM_MCJIT_LIBRARY value, add comment
- Use current LLVM for building (bnc#1123252)
- Split shaders in common-headers, MaterialX-shaders and example-shaders
subpackages. stdosl.h in common-headers is required by oslc in
the main package (bnc#1123254).
- Correct clang-devel package name for Leap 42.3
2019-01-08 - Jan Engelhardt <jengelh@inai.de>
- Spruce up descriptions a bit.
2018-12-31 - davejplater@gmail.com
- Initial version 1.9.13 created for blender see boo#1120406
- Blender fails to build with 1.10.x versions
- Added OpenShadingLanguage-shaderinstalldir.patch shaders are
installed directly under /usr see:
https://github.com/imageworks/OpenShadingLanguage/issues/955

See Also

Package Description
OpenShadingLanguage-common-headers-1.9.13-2.2.i586.rpm OSL standard library and auxiliary headers
OpenShadingLanguage-common-headers-1.9.13-2.2.x86_64.rpm OSL standard library and auxiliary headers
OpenShadingLanguage-devel-1.9.13-2.2.i586.rpm Development files for OpenShadingLanguage
OpenShadingLanguage-devel-1.9.13-2.2.x86_64.rpm Development files for OpenShadingLanguage
OpenShadingLanguage-doc-1.9.13-2.2.i586.rpm Documentation for OpenShadingLanguage
OpenShadingLanguage-doc-1.9.13-2.2.x86_64.rpm Documentation for OpenShadingLanguage
OpenShadingLanguage-example-shaders-source-1.9.13-2.2.i586.rpm OSL shader examples
OpenShadingLanguage-example-shaders-source-1.9.13-2.2.x86_64.rpm OSL shader examples
PackageKit-1.1.12-7.1.i586.rpm Simple software installation management software
PackageKit-1.1.12-7.1.x86_64.rpm Simple software installation management software
PackageKit-Qt-devel-1.0.1-2.1.i586.rpm Simple software installation management software
PackageKit-Qt-devel-1.0.1-2.1.x86_64.rpm Simple software installation management software
PackageKit-backend-zypp-1.1.12-7.1.i586.rpm Zypp backend for the PackageKit installation management software
PackageKit-backend-zypp-1.1.12-7.1.x86_64.rpm Zypp backend for the PackageKit installation management software
PackageKit-branding-openSUSE-42.1-2.5.noarch.rpm Simple software installation management software -- openSUSE default configuration
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