yamagi-quake2 - Enhanced Quake 2 Source Port

Property Value
Distribution openSUSE Tumbleweed
Repository Games all
Package filename yamagi-quake2-7.40-36.8.i586.rpm
Package name yamagi-quake2
Package version 7.40
Package release 36.8
Package architecture i586
Package type rpm
Category Amusements/Games/3D/Shoot
Homepage http://www.yamagi.org/quake2/
License GPL-2.0-only
Maintainer -
Download size 822.86 KB
Installed size 2.81 MB
Yamagi Quake II is an enhanced client for id Software's Quake II. The
main focus is an unchanged single player experience; the gameplay and
graphics are unaltered. It also features: anisotropic filtering and
multi-sample anti-aliasing, widescreen aspect ratio and unlimited
screen size, compatibility with most mods, optional support for
retexturing packs and HUD scaling.


Package Version Architecture Repository
yamagi-quake2-7.40-36.8.x86_64.rpm 7.40 x86_64 Games
yamagi-quake2-7.40-1.1.i586.rpm 7.40 i586 openSUSE Oss
yamagi-quake2-7.40-1.1.x86_64.rpm 7.40 x86_64 openSUSE Oss
yamagi-quake2 - - -


Name Value
libOpenGL.so.0 -
libSDL2-2.0.so.0 -
libc.so.6(GLIBC_2.28) -
libdl.so.2 -
libdl.so.2(GLIBC_2.0) -
libdl.so.2(GLIBC_2.1) -
libm.so.6 -
libm.so.6(GLIBC_2.0) -
libm.so.6(GLIBC_2.1) -
libm.so.6(GLIBC_2.29) -
libpthread.so.0 -
libpthread.so.0(GLIBC_2.0) -


Name Value
application() -
application(yquake2.desktop) -
metainfo() -
metainfo(yamagi-quake2.appdata.xml) -
yamagi-quake2 = 7.40-36.8
yamagi-quake2(x86-32) = 7.40-36.8


Type URL
Mirror widehat.opensuse.org
Binary Package yamagi-quake2-7.40-36.8.i586.rpm
Source Package yamagi-quake2-7.40-36.8.src.rpm

Install Howto

  1. Add the Games repository:
    # zypper addrepo http://widehat.opensuse.org/opensuse/repositories/games/openSUSE_Tumbleweed/ games
  2. Install yamagi-quake2 rpm package:
    # zypper install yamagi-quake2




2019-02-07 - mardnh@gmx.de
- Update to version 7.40
* Add support for HTTP downloads. Both the r1q2 and q2pro URL schemes
are supported, if a file is unavailable over HTTP the download code
falls back to UDP.
* Savegames can be removed through the menu by pressing 'del' on the
selected savegame.
* Support external entity files.
* Some fixes to OGG/Vorbis music playback. The music keeps playing after
s_restart and ogg_shuffle is handled correctly by the menu.
* Another round of timing fixes. Average frame times are now taken into
account when taking an educated guess on the next frames render time.
And the display refresh rate detection no longer cripple working GPU
drivers in an efford to work around bugs in older version of AMDs.
* A lot of fixes to the internal memory management. The game is now
much more memory efficient, this allows playing of extremly big maps
without crashes. This is largly based upon work done by Denis Pauk.
* New and much more detailed documentation.
* Enhancements to the software renderer. Retexturing packs are now
supported, general cleanup and bugfixes.
2018-10-02 - mardnh@gmx.de
- Update to version 7.30
+ Removed support for SDL 1.2.
+ Removed static dependencies to libogg, libvorbis and libz.
+ Fixed several bugs regarding render- and fullscreen switch.
+ A lot of fixes and improvements to the software renderer. It's now
able to render the whole game without artifacts and much faster than
2018-07-14 - mardnh@gmx.de
- Update to version 7.21
+ Fix some render glitches in the software renderer. (by Denis Pauk)
+ Render the weapon independent of the current field of view, otherwise
the weapon distorts with very high FOV settings. The weapons FOV can
be set through r_gunfov, it defaults to 90.
+ Rework the OGG/Vorbis backend. This fixes several annoying bugs, and
adds support for alternative track <=> file mappings. Use this to
implement support for the audio tracks supplied by the GOG.com version
of Quake II.
2018-03-11 - mardnh@gmx.de
- Update to version 7.20
+ Add the soft renderer back. This feature is considered experimental.
The porting of the old soft renderer code to SDL and it's cleanup
were done by Denis Pauk.
+ Rename several cvars to be consistent across different renderers.
The configuration file will be converted at the first start, when an
old cvar name is used a message is printed.
+ Make the client unicode compatible. Yamagi Quake II can now be
installed into pathes with unicode characters in it. On Windows the
user name of the current account may contain unicode characters.
As a side effect the game can run on ReFS volumes. While '+set
basedir' is still supported, the unicode compatible '-datadir'
should be used.
+ Another round of timing fixes. The game is now capable of holding
the requestes or vsync framerate even on slow machines and with
problematic GL drivers.
+ Fix server side mod handling, their configs are now saved to the
correct directories and the configs are reexeced at mod startup.
2017-12-10 - mardnh@gmx.de
- Update to version 7.10
+ Joystick support including haptic feedback. This fantastic work was
done by Denis Pauk. The dirty work is done by SDL, how good or bad
a joystick or gamepad is supported depends on SDLs support for it.
+ Fix the old SDL sound backend, s_openal set to 0 is working again.
+ Fix possible Vorbis buffer underruns if too many sound samples are
in flight. This occured only in large multi player games with at
least 6 custom models.
+ Fix a possible crash on Windows if MSAA was set to a value not
supported by the driver.
+ It's now possible to play through the whole game on a Raspberry PI
and other ARM boards. Please note that the RPIs hardware is really
limited. Only the OpenGL 1.4 renderer is supported and the framerate
is highly dependend on the screen resolution.

See Also

Package Description
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yamagi-quake2-rogue-2.05-2.1.x86_64.rpm Quake II - Mission Pack 2 ('Ground Zero') for yamagi-quake2
yamagi-quake2-xatrix-2.06-2.2.i586.rpm Quake II - Mission Pack 1 ('The Reckoning') for yamagi-quake2
yamagi-quake2-xatrix-2.06-2.2.x86_64.rpm Quake II - Mission Pack 1 ('The Reckoning') for yamagi-quake2
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