springrts-pr-downloader_shared-0.103.0-1.147.i586.rpm


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Description

springrts-pr-downloader_shared - Maps/Mod Downloader for Spring

Property Value
Distribution openSUSE Tumbleweed
Repository Games all
Package filename springrts-pr-downloader_shared-0.103.0-1.147.i586.rpm
Package name springrts-pr-downloader_shared
Package version 0.103.0
Package release 1.147
Package architecture i586
Package type rpm
Category Amusements/Games/Strategy/Real Time
Homepage http://springrts.com
License GPL-2.0+
Maintainer -
Download size 214.96 KB
Installed size 861.21 KB
Tool to download maps and games for the Spring engine.

Alternatives

Package Version Architecture Repository
springrts-pr-downloader_shared-0.104.0-2.14.x86_64.rpm 0.104.0 x86_64 Games
springrts-pr-downloader_shared - - -

Requires

Name Value
libc.so.6(GLIBC_2.4) -
libcurl.so.4 -
libgcc_s.so.1 -
libgcc_s.so.1(GCC_3.0) -
libgcc_s.so.1(GCC_3.3.1) -
libgcc_s.so.1(GLIBC_2.0) -
libm.so.6 -
libm.so.6(GLIBC_2.0) -
libpthread.so.0 -
libpthread.so.0(GLIBC_2.0) -
libstdc++.so.6 -
libstdc++.so.6(CXXABI_1.3) -
libstdc++.so.6(CXXABI_1.3.8) -
libstdc++.so.6(GLIBCXX_3.4) -
libstdc++.so.6(GLIBCXX_3.4.15) -
libstdc++.so.6(GLIBCXX_3.4.21) -
libz.so.1 -

Provides

Name Value
springrts-pr-downloader_shared = 0.103.0-1.147
springrts-pr-downloader_shared(x86-32) = 0.103.0-1.147

Download

Type URL
Mirror widehat.opensuse.org
Binary Package springrts-pr-downloader_shared-0.103.0-1.147.i586.rpm
Source Package springrts-0.103.0-1.147.src.rpm

Install Howto

  1. Add the Games repository:
    # zypper addrepo http://widehat.opensuse.org/opensuse/repositories/games/openSUSE_Tumbleweed/ games
  2. Install springrts-pr-downloader_shared rpm package:
    # zypper install springrts-pr-downloader_shared

Files

Path
/usr/bin/pr-downloader

Changelog

2016-07-29 - rpm@fthiessen.de
- Update to 103.0
- Removed upstream fixed springrts-fix-cmake31.patch
- Added fix-cmake.patch
- Aded fix-random-return.patch to fix build on openSUSE,
prevent RPMLint errors about "random return" in functions without
a default return (only an assert at the end).
2015-02-21 - devel.suse@gmail.com
- Added springrts-fix-cmake31.patch to fix build with cmake 3.1
2015-02-20 - devel.suse@gmail.com
- Update to 0.98:
NOTE: "!" prefix indicate backward compability broke,
numbers in brackets normally mean the mantis ticket ID
Major:
* vaporized PathFinder's runtime precache cpu usage
Cmdline Arguments:
* allow ./spring --game rapid://ba:stable --map DeltaSiegeDry
* give correct error message when cmdline given filepath wasn't quoted and contained spaces
GameServer:
* rename BypassScriptPasswordCheck to AllowSpectatorJoin and default to true
Lua:
* added SetAlly(firstAllyTeamId, secondAllyTeamId, ally)
* added VFS.UnmapArchive(string fileName)
* added VFS.GetMaps(), VFS.GetGames(), VFS.GetAllArchives(), VFS.HasArchive(archiveName)
* added VFS.GetArchiveInfo(archiveName)
* added VFS.GetArchiveChecksum(archiveName)
* added VFS.GetArchiveDependencies(archiveName), VFS.GetArchiveReplaces(archiveName)
* allow tcp connections by luasocket as default (udp is still restricted)
* add callin DrawInMiniMapBackground(sizex, sizey) -> nil
* add callin AllowBuilderHoldFire(unitID, unitDefID, action) --> boolean
action is one of:
Build      -1
Repair     40 (CMD_REPAIR)
Reclaim    90 (CMD_RECLAIM)
Restore   110 (CMD_RESTORE)
Resurrect 125 (CMD_RESURRECT)
Capture   130 (CMD_CAPTURE)
Rendering:
* glFont: make inlined colorcodes reuse current set alpha value
Pather:
* make lowRes PathEstimator using medRes PE instead of maxRes PathFinder (massively reducing cputime)
* massive cleanup & modularization
* reduced memory usage
* modrules: add system.pathFinderUpdateRate tag
* fixed/reduced PathEstimator update rate
* crashing aircraft doesn't spam PE updates anymore (#4500)
CEG:
! fixed booleans in CEGs (sometimes they were randomly overriden with random data)
Weapons:
* Beamlasers respect repulser-shields' armorclass (pullrequest by sprunk)
! move magic number to weapondef_post.lua: crater were 1.5x of craterAreaOfEffect while decals are 1.0x -> make them _both     same size_
! fixed #4523: typo in craterAoE loading
Sim:
* GroundBlocking: don't align immobile objects to even squares
* reduce load in Collisions handling (by doing blocked ground squares scans only every 2nd frame)
Misc:
* AI is initializated earlier: no more hang on game start
* add /set GrassDetail to console
* slightly speed up scanning for archives
* add HostIPDefault, HostPortDefault to set default host ip/port
* reduce default spintime of ThreadPool workers to 1ms (from 5ms)
Bugfixes:
* fix #4417 (spring spring://username:passwd@hostname:port doesn't work)
* fix #4413 (widget:GameProgress() was no longer called for rejoining player)
* fix #4407 (SetUnitRotation broken for buildings)
* fix #4406 (crash at start)
* fix #4377 (compile with cmake 3.0)
* fix #3677 (bounceExplosionGenerator tag does not work for bouncing aircraftbomb weapon types)
* fix #4483 (Spring.SetProjectileAlwaysVisible doesn't always make a projectile always visible)
* KingRaptor found the cause of a _very_ old bug: fix green screen tint in startselector stage
* PE: fix bug where buildings weren't registered as blocking, cause they were not snapped to ground when the PE update was     called (c03022cc)
AI:
* fixed return-type and value of Pathing::GetApproximateLength (pullrequest by rlcevg)
Buildprocess:
* fixes for CMake 3.0
* heavily reduced files which are compiled multiple times
! add check for gcc >=4.7 at configure
2014-01-15 - vdziewiecki@suse.com
- Update to 0.96:
Spring 96.0 is a bugfix release, to kill fix some really annoying bugs

See Also

Package Description
springrts-zero-k-1.2.2.4-1.14.noarch.rpm Spring engine based game focused on a streamlined economy & advanced interface
springrts-zero-k-maps-1.2.2.4-1.14.noarch.rpm Maps designed specially for Zero-K game
squaroid-0.60.3-934.215.i586.rpm A Strategy Game
squaroid-0.60.3-934.215.x86_64.rpm A Strategy Game
squish-devel-1.10-1.69.i586.rpm Development files for squish
squish-devel-1.10-1.69.x86_64.rpm Development files for squish
srb2-2.1.23-1.3.i586.rpm A 3D Sonic fan game based off of Doom Legacy (aka "Sonic Robo Blast 2")
srb2-2.1.23-1.3.x86_64.rpm A 3D Sonic fan game based off of Doom Legacy (aka "Sonic Robo Blast 2")
srb2-data-2.1.23-1.3.noarch.rpm Architecture independent data for srb2
srb2kart-1.0.4-1.3.i586.rpm Sonic Robo Blast 2 Kart
srb2kart-1.0.4-1.3.x86_64.rpm Sonic Robo Blast 2 Kart
srb2kart-data-1.0.4-1.3.noarch.rpm Architecture independent data for srb2kart
starfighter-1.7-16.21.i586.rpm Liberate the universe from the evil company WEAPCO
starfighter-1.7-16.21.x86_64.rpm Liberate the universe from the evil company WEAPCO
stargus-2.4.1-2.2.i586.rpm Starcraft mod for the Stratagus engine
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