springrts-engine-0.103.0-1.147.noarch.rpm


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Description

springrts-engine - Metapackage default and mutlithreaded

Property Value
Distribution openSUSE Tumbleweed
Repository Games all
Package filename springrts-engine-0.103.0-1.147.noarch.rpm
Package name springrts-engine
Package version 0.103.0
Package release 1.147
Package architecture noarch
Package type rpm
Category Amusements/Games/Strategy/Real Time
Homepage http://springrts.com
License GPL-2.0+
Maintainer -
Download size 30.52 KB
Installed size 13.43 KB
Metapackage for the default components of springrts including the multithreaded version of Spring.

Alternatives

Package Version Architecture Repository
springrts-engine-0.104.0-2.14.noarch.rpm 0.104.0 noarch Games
springrts-engine - - -

Requires

Name Value
springrts-engine-default = 0.103.0

Provides

Name Value
application() -
application(spring.desktop) -
mimehandler(application/x-spring-demo) -
mimehandler(x-scheme-handler/spring) -
springrts-engine = 0.103.0-1.147

Download

Type URL
Mirror widehat.opensuse.org
Binary Package springrts-engine-0.103.0-1.147.noarch.rpm
Source Package springrts-0.103.0-1.147.src.rpm

Install Howto

  1. Add the Games repository:
    # zypper addrepo http://widehat.opensuse.org/opensuse/repositories/games/openSUSE_Tumbleweed/ games
  2. Install springrts-engine rpm package:
    # zypper install springrts-engine

Files

Path
/usr/share/applications/spring.desktop
/usr/share/man/man6/spring-legacy.6.gz
/usr/share/mime/packages/spring.xml
/usr/share/pixmaps/application-x-spring-demo.png
/usr/share/pixmaps/spring.png

Changelog

2016-07-29 - rpm@fthiessen.de
- Update to 103.0
- Removed upstream fixed springrts-fix-cmake31.patch
- Added fix-cmake.patch
- Aded fix-random-return.patch to fix build on openSUSE,
prevent RPMLint errors about "random return" in functions without
a default return (only an assert at the end).
2015-02-21 - devel.suse@gmail.com
- Added springrts-fix-cmake31.patch to fix build with cmake 3.1
2015-02-20 - devel.suse@gmail.com
- Update to 0.98:
NOTE: "!" prefix indicate backward compability broke,
numbers in brackets normally mean the mantis ticket ID
Major:
* vaporized PathFinder's runtime precache cpu usage
Cmdline Arguments:
* allow ./spring --game rapid://ba:stable --map DeltaSiegeDry
* give correct error message when cmdline given filepath wasn't quoted and contained spaces
GameServer:
* rename BypassScriptPasswordCheck to AllowSpectatorJoin and default to true
Lua:
* added SetAlly(firstAllyTeamId, secondAllyTeamId, ally)
* added VFS.UnmapArchive(string fileName)
* added VFS.GetMaps(), VFS.GetGames(), VFS.GetAllArchives(), VFS.HasArchive(archiveName)
* added VFS.GetArchiveInfo(archiveName)
* added VFS.GetArchiveChecksum(archiveName)
* added VFS.GetArchiveDependencies(archiveName), VFS.GetArchiveReplaces(archiveName)
* allow tcp connections by luasocket as default (udp is still restricted)
* add callin DrawInMiniMapBackground(sizex, sizey) -> nil
* add callin AllowBuilderHoldFire(unitID, unitDefID, action) --> boolean
action is one of:
Build      -1
Repair     40 (CMD_REPAIR)
Reclaim    90 (CMD_RECLAIM)
Restore   110 (CMD_RESTORE)
Resurrect 125 (CMD_RESURRECT)
Capture   130 (CMD_CAPTURE)
Rendering:
* glFont: make inlined colorcodes reuse current set alpha value
Pather:
* make lowRes PathEstimator using medRes PE instead of maxRes PathFinder (massively reducing cputime)
* massive cleanup & modularization
* reduced memory usage
* modrules: add system.pathFinderUpdateRate tag
* fixed/reduced PathEstimator update rate
* crashing aircraft doesn't spam PE updates anymore (#4500)
CEG:
! fixed booleans in CEGs (sometimes they were randomly overriden with random data)
Weapons:
* Beamlasers respect repulser-shields' armorclass (pullrequest by sprunk)
! move magic number to weapondef_post.lua: crater were 1.5x of craterAreaOfEffect while decals are 1.0x -> make them _both     same size_
! fixed #4523: typo in craterAoE loading
Sim:
* GroundBlocking: don't align immobile objects to even squares
* reduce load in Collisions handling (by doing blocked ground squares scans only every 2nd frame)
Misc:
* AI is initializated earlier: no more hang on game start
* add /set GrassDetail to console
* slightly speed up scanning for archives
* add HostIPDefault, HostPortDefault to set default host ip/port
* reduce default spintime of ThreadPool workers to 1ms (from 5ms)
Bugfixes:
* fix #4417 (spring spring://username:passwd@hostname:port doesn't work)
* fix #4413 (widget:GameProgress() was no longer called for rejoining player)
* fix #4407 (SetUnitRotation broken for buildings)
* fix #4406 (crash at start)
* fix #4377 (compile with cmake 3.0)
* fix #3677 (bounceExplosionGenerator tag does not work for bouncing aircraftbomb weapon types)
* fix #4483 (Spring.SetProjectileAlwaysVisible doesn't always make a projectile always visible)
* KingRaptor found the cause of a _very_ old bug: fix green screen tint in startselector stage
* PE: fix bug where buildings weren't registered as blocking, cause they were not snapped to ground when the PE update was     called (c03022cc)
AI:
* fixed return-type and value of Pathing::GetApproximateLength (pullrequest by rlcevg)
Buildprocess:
* fixes for CMake 3.0
* heavily reduced files which are compiled multiple times
! add check for gcc >=4.7 at configure
2014-01-15 - vdziewiecki@suse.com
- Update to 0.96:
Spring 96.0 is a bugfix release, to kill fix some really annoying bugs

See Also

Package Description
springrts-engine-dedicated-0.103.0-1.147.i586.rpm Dedicated server for the spring game engine
springrts-engine-dedicated-0.104.0-2.14.x86_64.rpm Dedicated server for the spring game engine
springrts-engine-default-0.103.0-1.147.i586.rpm Meta package for the spring game engine
springrts-engine-default-0.104.0-2.14.x86_64.rpm Meta package for the spring game engine
springrts-engine-headless-0.103.0-1.147.i586.rpm Spring without graphics
springrts-engine-headless-0.104.0-2.14.x86_64.rpm Spring without graphics
springrts-evolution-rts-6.42-1.14.noarch.rpm Evolution RTS is a Spring engine based Real Time Strategy game
springrts-evolution-rts-maps-6.42-1.14.noarch.rpm Maps designed specially for Evolution RTS game
springrts-features-1.0-1.14.noarch.rpm All of the features made for Spring engine to date
springrts-gamedata-0.103.0-1.147.noarch.rpm Game releated files
springrts-gamedata-0.104.0-2.14.noarch.rpm Game releated files
springrts-pr-downloader_shared-0.103.0-1.147.i586.rpm Maps/Mod Downloader for Spring
springrts-pr-downloader_shared-0.104.0-2.14.x86_64.rpm Maps/Mod Downloader for Spring
springrts-zero-k-1.2.2.4-1.14.noarch.rpm Spring engine based game focused on a streamlined economy & advanced interface
springrts-zero-k-maps-1.2.2.4-1.14.noarch.rpm Maps designed specially for Zero-K game
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