ogre-paged-devel - Real-time rendering of massive, dense forests, bushes, grass, rocks, etc

Property Value
Distribution openSUSE Tumbleweed
Repository Games x86_64 + i586
Package filename ogre-paged-devel-1.2.0-2.5.i586.rpm
Package name ogre-paged-devel
Package version 1.2.0
Package release 2.5
Package architecture i586
Package type rpm
Category Development/Libraries/Other
Homepage http://code.google.com/p/ogre-paged/
License Zlib
Maintainer -
Download size 5.25 MB
Installed size 10.67 MB
The PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. Another advantage is that the geometry is paged; in other words, only entities which are immediately needed (to be displayed) are loaded. This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area.


Package Version Architecture Repository
ogre-paged-devel-1.2.0-2.5.x86_64.rpm 1.2.0 x86_64 Games
ogre-paged-devel - - -


Name Value
/usr/bin/pkg-config -


Name Value
ogre-paged-devel = 1.2.0-2.5
ogre-paged-devel(x86-32) = 1.2.0-2.5
pkgconfig(PagedGeometry) = 1.2.0


Type URL
Mirror widehat.opensuse.org
Binary Package ogre-paged-devel-1.2.0-2.5.i586.rpm
Source Package ogre-paged-1.2.0-2.5.src.rpm

Install Howto

  1. Add the Games repository:
    # zypper addrepo http://widehat.opensuse.org/repositories/games/openSUSE_Tumbleweed/ games
  2. Install ogre-paged-devel rpm package:
    # zypper install ogre-paged-devel




2019-09-18 - Simon Puchert <simonpuchert@alice.de>
- Use -ffat-lto-objects when building static libraries.
2016-09-17 - rpm@fthiessen.de
- Update to 1.2 (upstream orphaned, but RigsOfRods still develop it).
- Rebased ogre-paged-example-linking.patch
- Dropped upstream fixed skip-bad-examples.patch
2015-11-24 - rpm@fthiessen.de
- Fixed build with ogre 1.9:
* Added skip-bad-examples.patch to skip examples not working
with ogre 1.9.
2013-12-10 - opensuse@dstoecker.de
- update to version 1.1.4
2012-03-03 - joop.boonen@opensuse.org
- corrected the license
- correction in spec file for 32 bits systems
- cleaned up the spec file
2012-02-24 - virus0025@gmail.com
- initial version

See Also

Package Description
ogre-tools-1.9.0-17.54.i586.rpm Additional utilities for working with the Ogre 3D engine
ogre-tools-1.9.0-17.54.x86_64.rpm Additional utilities for working with the Ogre 3D engine
openal-soft-data-1.20.1-10.3.noarch.rpm OpenAL Soft auxiliary data and config
openal-soft-devel-1.20.1-10.3.i586.rpm Development headers for OpenAL Soft
openal-soft-devel-1.20.1-10.3.x86_64.rpm Development headers for OpenAL Soft
openal-soft-devel-32bit-1.20.1-10.3.x86_64.rpm Development headers for OpenAL Soft
openal-soft-makemhr-1.20.1-10.3.i586.rpm OpenAL Soft HRTF generation utility
openal-soft-makemhr-1.20.1-10.3.x86_64.rpm OpenAL Soft HRTF generation utility
openal-soft-tools-1.20.1-10.3.i586.rpm OpenAL Soft tools
openal-soft-tools-1.20.1-10.3.x86_64.rpm OpenAL Soft tools
openarena-0.8.8-16.3.x86_64.rpm Open Arena game engine
openarena-data-0.8.8-10.15.noarch.rpm Data files for Open Arena
openbor-3.0.6384-1.17.x86_64.rpm Moddable fighting game engine (aka Beats of Rage)
opencity- 3D City Simulation
opencity- 3D City Simulation