megaglest - Customizable 3D real-time strategy game

Property Value
Distribution openSUSE Tumbleweed
Repository Games all
Package filename megaglest-3.13.0-10.20.x86_64.rpm
Package name megaglest
Package version 3.13.0
Package release 10.20
Package architecture x86_64
Package type rpm
Category Amusements/Games/Strategy/Real Time
License GPL-3.0-or-later
Maintainer -
Download size 3.37 MB
Installed size 13.50 MB
MegaGlest takes place in a context that could be compared to that of
pre-Renaissance Europe with the twist that magic forces exist in the
environment and can be controlled.
A game takes place on a map of varying size, such as large plains and
fields, with terrain features like rivers, mountains, seas, or
cliffs. Players must establish settlements to gain resources, defend
against other players, and train units to explore the map and attack


Package Version Architecture Repository
megaglest-3.13.0-10.20.i586.rpm 3.13.0 i586 Games
megaglest-3.13.0-3.10.x86_64.rpm 3.13.0 x86_64 openSUSE Oss
megaglest-3.13.0-3.10.i586.rpm 3.13.0 i586 openSUSE Oss
megaglest - - -


Name Value
freefont -
gnu-free-fonts - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
linux-libertine-fonts -
megaglest-data >= 3.13.0
p7zip-full -


Name Value
application() -
application(g3dviewer.desktop) -
application(megaglest.desktop) -
application(megaglest_editor.desktop) -
megaglest = 3.13.0-10.20
megaglest(x86-64) = 3.13.0-10.20


Type URL
Binary Package megaglest-3.13.0-10.20.x86_64.rpm
Source Package megaglest-3.13.0-10.20.src.rpm

Install Howto

  1. Add the Games repository:
    # zypper addrepo games
  2. Install megaglest rpm package:
    # zypper install megaglest




2018-06-29 -
- require p7zip-full for TW as 7z/7za binaries needed by megaglest
were moved to this package (see bsc#899627 for more details
about this change)
2017-04-07 -
- Expand description and trim redundant words from summary.
2017-03-10 -
- Fixed build on openSUSE Tumbleweed (wxWidgets 3.0):
* Added wxwidgets3.patch to fix build with changed unicode
handling in wxWidgets 3.
2017-03-10 -
- Build Version 3.13.0
- important sounds like "attack alarm" are always played
- display build/morph/upgrade time
- new AI tag <ai-build-size> for units(buildings) which allows fake size for buildings while placing them
- much better error handling and messages especially for modders and xml-related problems
- fix unwanted double event for some keys ( like alt+enter )
- map filter option for game setup on headless server
- option to select/command multiple buildings of same type ( uniform-selection )
- major cross platform OOS fix which especially showed up quite often when playing without fog of war
- you must prove basic game knowledge before you can play online by winning a special scenario
- less visible parts of black squares while rendering cliffs
- possibility to let units spawn units on death
- improved AI behavior per faction ( mostly magic )
- fix-new-miniupnpc.patch -- has been resolved
- fix-not-declared.patch has been resolved
2016-07-27 -
- Added fix-not-declared.patch for gcc >= 6.
- Install .desktop files
- Some cleanup
2016-05-13 -
- Added fix-new-miniupnpc.patch for fixing build with miniupnpc
API > 16 (e.g. on Factory / Tumbleweed), see also:
2016-02-26 -
- fix build error
- add BuildRequires fribidi, vlc, freealut
2016-02-03 -
- Update to version 3.12.0
* MegaGlest uses SDL2 now
* glowing meshes. ( models can glow like particles do )
* console message for finished upgrades
* new parameter to set servers titles
* 5 new maps
* improved network performance
* better stability in the lobby
2015-11-24 -
- Fixed dependencies so it builds for openSUSE again.
- Some cleanup
2015-05-11 -
- Update to version 3.11.1
* no more false clicks when commanding via mini map;
* map editor has a more useful and powerful map height
* map editor saves all maps with .mgm ending by default.
* fixed map editor (several linux distributions had trouble);
* for missing tilesets and techs optional download from mod
center instead of server (bugfix);
* healthbar default set to "if needed";
* nicer tilesets as defaults;
* improved camera startposition on game start (main building in
* attackBoosts: Ep + Hp regeneration is shown in description.
- Added megaglest-3.11.1_cmake3.2-x11.patch vs.

See Also

Package Description
megaglest-data-3.13.0-7.18.noarch.rpm Data files for MegaGlest
megamario-1.7-3.67.i586.rpm Super Mario Bros. 1 clone
megamario-1.7-3.67.x86_64.rpm Super Mario Bros. 1 clone
mercator-devel-0.3.3-1.52.i586.rpm A WorldForge terrain library headers and static libs
mercator-devel-0.3.3-1.52.x86_64.rpm A WorldForge terrain library headers and static libs
meshmagick-0.6.0-2.56.i586.rpm Command line manipulation tool for Ogre meshes
meshmagick-0.6.0-2.56.x86_64.rpm Command line manipulation tool for Ogre meshes
meshmagick-devel-0.6.0-2.56.i586.rpm Development files for meshmagick
meshmagick-devel-0.6.0-2.56.x86_64.rpm Development files for meshmagick
methane-1.5.1-8.12.x86_64.rpm Port of the Amiga platform game of the same name
methane-1.5.1-8.7.i586.rpm Port of the Amiga platform game of the same name
methane-doc-1.5.1-8.12.noarch.rpm Documentation for the methane
methane-doc-1.5.1-8.7.noarch.rpm Documentation for the methane
micropolis-4.0-30.16.i586.rpm City simulation based on Maxis SimCity
micropolis-4.0-30.16.x86_64.rpm City simulation based on Maxis SimCity