libode8-0.16-8.1.i586.rpm


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Description

libode8 - Open Dynamics Engine Library development files

Property Value
Distribution openSUSE Tumbleweed
Repository Games all
Package filename libode8-0.16-8.1.i586.rpm
Package name libode8
Package version 0.16
Package release 8.1
Package architecture i586
Package type rpm
Category System/Libraries
Homepage http://ode.org/
License LGPL-2.1+ OR BSD-3-Clause OR Zlib
Maintainer -
Download size 395.72 KB
Installed size 1.37 MB
ODE is an open source, high performance library for simulating rigid
body dynamics. It is fully featured, stable, mature and platform
independent with an easy to use C/C++ API. It has advanced joint types
and integrated collision detection with friction. ODE is useful for
simulating vehicles, objects in virtual reality environments and
virtual creatures. It is currently used in many computer games, 3D
authoring tools and simulation tools.

Alternatives

Package Version Architecture Repository
libode8-0.16-8.1.x86_64.rpm 0.16 x86_64 Games
libode8 - - -

Requires

Name Value
/sbin/ldconfig -
libc.so.6(GLIBC_2.4) -
libgcc_s.so.1 -
libgcc_s.so.1(GCC_3.0) -
libm.so.6 -
libm.so.6(GLIBC_2.0) -
libm.so.6(GLIBC_2.1) -
libpthread.so.0 -
libpthread.so.0(GLIBC_2.0) -
libpthread.so.0(GLIBC_2.1) -
libpthread.so.0(GLIBC_2.3.2) -
libpthread.so.0(GLIBC_2.3.3) -
librt.so.1 -
librt.so.1(GLIBC_2.2) -
libstdc++.so.6 -
libstdc++.so.6(CXXABI_1.3) -
libstdc++.so.6(CXXABI_1.3.8) -
libstdc++.so.6(CXXABI_1.3.9) -
libstdc++.so.6(GLIBCXX_3.4) -

Provides

Name Value
libode.so.8 -
libode8 = 0.16-8.1
libode8(x86-32) = 0.16-8.1

Download

Type URL
Mirror widehat.opensuse.org
Binary Package libode8-0.16-8.1.i586.rpm
Source Package ode-0.16-8.1.src.rpm

Install Howto

  1. Add the Games repository:
    # zypper addrepo http://widehat.opensuse.org/opensuse/repositories/games/openSUSE_Tumbleweed/ games
  2. Install libode8 rpm package:
    # zypper install libode8

Files

Path
/usr/lib/libode.so.8.0.0
/usr/share/doc/packages/libode8/LICENSE.TXT

Changelog

2019-03-23 - Jannik Seiler <seil0@mosad.xyz>
- Update to 0.16
* The commentary from 11/05/2018 was wrong. The constraints were not
reset to their natural order and remained randomized.
The other thing that was missing was full contraint reorder without
separation into independent and dependent ones. The algorithm doesn't
converge without it well.
* An incorrect optimization to Jacobian Copy building code from #1938
that resulted in corrupt data in multi-threaded execution mode was
fixed.
* An unintended change from commit #1898 has been reverted.
The QuickStep used to solve with randomized constraint order
each 8th iteration. The other iterations, the constraints
were reset to their natural order, as generated, with the dependent
constraints gathered in reverse order at end (the reverse order is
somehow important). With the commit #1898 the constraints were
randomly reordered each 8th iteration but then remained
in that randomized order and only were re-randomized on subsequent
multiples of 8.
* CMake support for project file generation has been added.
* dxHashSpace::collide() has been changed to fault host program
if scene gets too large and causes integer overflow.
* Memory and pointer size integer type use has been changed so that
internal typedefs are used instead of "_t" suffixed types.
* Introduction of cooperative algorithms API.
L*D*LT cooperative factorization and linear equation system
cooperative solving have been implemented.
* AtomicReadReorderBarrier, AtomicStore, AtomicStorePointer functions
have been added and some atomic function implementations have been
improved in OU.
- adjusted ode-iso-cpp.patch
- build with --enable-double-precision
2017-11-09 - aavindraa@gmail.com
- Update to 0.15.2:
* Fixed: A bug with dWorldStep assigning both body feedbacks into
the first body variables fixed
- Includes changes from 0.15.1:
* Changed: dSTATIC_ARRAY_SIZE() macro has been added
* code refactoring, cleanup, optimizations
- Includes changes from 0.15, 0.14, 0.13.1:
* Changed: dSTATIC_ARRAY_SIZE() macro has been added
* Changed: Project generation options changed to enable built-in
multithreaded threading by default
* Changed: dWorldStep threaded execution extended to final steps
on constraint force application and body position updates
* New: dAddVectorScaledVector3() function has been added
* New: CCD_ATAN2() macro added for libccd
* New: dAddThreeScaledVectors3() function added in the odemath.h
* Deprecations:
+ dGeomTriMeshDataGetBuff (use dGeomTriMeshDataGet)
+ dGeomTriMeshDataSetBuff (use dGeomTriMeshDataSet)
+ ddGeomTriMeshDataPreprocess (use GeomTriMeshDataPreprocess2)
* Changed: Trimesh-Convex edge contact normals have been changed
to retain their inclination along edges as generated by libCCD
* Changed: A finer control over OU features implemented and OU
basic features have been made available by default
* Fixed: An access beyond the edges array has been fixed in the
case if last edge was a boundary one
* Fixed: A bug fixed with HashSpace calling big boxes collision
twice (both straight and reverse geometries order)
- For the full list of changes, see:
* https://bitbucket.org/odedevs/ode/compare/0.15.2%0D0.13
- cleanup with spec-cleaner
- move to new bitbucket url
- use %make_install macro
2017-06-18 - rpm@fthiessen.de
- Added ode-iso-cpp.patch to fix build with new gcc.

See Also

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