libSDL2-2_0-0 - Simple DirectMedia Layer Library

Property Value
Distribution openSUSE Tumbleweed
Repository Games all
Package filename libSDL2-2_0-0-2.0.9-89.15.i586.rpm
Package name libSDL2-2_0-0
Package version 2.0.9
Package release 89.15
Package architecture i586
Package type rpm
Category System/Libraries
License Zlib
Maintainer -
Download size 447.81 KB
Installed size 1.43 MB
This is the "Simple DirectMedia Layer" library. It provides a generic
API for access to audio, keyboard, mouse, and display framebuffer
across multiple platforms.


Package Version Architecture Repository
libSDL2-2_0-0-2.0.9-89.15.x86_64.rpm 2.0.9 x86_64 Games
libSDL2-2_0-0-2.0.9-1.2.x86_64.rpm 2.0.9 x86_64 openSUSE Oss
libSDL2-2_0-0-2.0.9-1.2.i586.rpm 2.0.9 i586 openSUSE Oss
libSDL2-2_0-0 - - -


Name Value
/sbin/ldconfig - - - - - - - - - - - - - - - - - - - -


Name Value
SDL2 = 2.0.9-89.15 - - - - -
libSDL2-2_0-0 = 2.0.9-89.15
libSDL2-2_0-0(x86-32) = 2.0.9-89.15


Type URL
Binary Package libSDL2-2_0-0-2.0.9-89.15.i586.rpm
Source Package SDL2-2.0.9-89.15.src.rpm

Install Howto

  1. Add the Games repository:
    # zypper addrepo games
  2. Install libSDL2-2_0-0 rpm package:
    # zypper install libSDL2-2_0-0




2018-11-04 - Luigi Baldoni <>
- Update to version 2.0.9
* Added a new sensor API, initialized by passing
SDL_INIT_SENSOR to SDL_Init(), and defined in SDL_sensor.h
* Added an event SDL_SENSORUPDATE which is sent when a sensor
is updated
* Added SDL_GetDisplayOrientation() to return the current
display orientation
* Added an event SDL_DISPLAYEVENT which is sent when the
display orientation changes
* Added HIDAPI joystick drivers for more consistent support
for Xbox, PS4 and Nintendo Switch Pro controller support
across platforms. (Thanks to Valve for contributing the PS4
and Nintendo Switch Pro controller support)
* Added support for many other popular game controllers
* Added SDL_JoystickGetDevicePlayerIndex(),
SDL_JoystickGetPlayerIndex(), and
SDL_GameControllerGetPlayerIndex() to get the player index for
a controller. For XInput controllers this returns the XInput
index for the controller.
* Added SDL_GameControllerRumble() and SDL_JoystickRumble()
which allow simple rumble without using the haptics API
* Added SDL_GameControllerMappingForDeviceIndex() to get the
mapping for a controller before it's opened
* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control
the mouse double-click time
* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to control
the mouse double-click radius, in pixels
* Added SDL_HasColorKey() to return whether a surface has a
colorkey active
* Added SDL_HasAVX512F() to return whether the CPU has
AVX-512F features
* Added SDL_IsTablet() to return whether the application is
running on a tablet
must run at the highest priority
* Added SDL_LinuxSetThreadPriority() to allow adjusting the
thread priority of native threads using RealtimeKit if
- Dropped 7babfecee045.patch (merged upstream)
2018-06-24 -
- Add 7babfecee045.patch, fixes launching Firewatch
2018-05-11 -
- SDL2-endian.patch: bring up patch from SDL1, use optimized
byteswap routines from the C library.
- build with --disable-3dnow, do not pass -m3dnow to the compiler
modern cpus do not support this instructions at all.
2018-03-17 -
- Build with Wayland support
2018-03-08 -
- Update to new upstream release 2.0.8
* Added SDL_fmod() and SDL_log10().
* Each of the SDL math functions now has the corresponding
float version.
* Added SDL_SetYUVConversionMode() and
SDL_GetYUVConversionMode() to control the formula used when
converting to and from YUV colorspace. The options are JPEG,
BT.601, and BT.709.
control whether the X server should skip the compositor for
the SDL application. This defaults to "1".
* Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control
whether the Raspberry Pi and KMSDRM video drivers should use
double or triple buffering (the default).
2018-01-10 -
- Add sdl2-symvers.patch.
2017-10-28 -
- update to 2.0.7
* Added audio stream conversion functions.
* Added functions to query and set the SDL memory allocation
* Added locking functions for multi-threaded access to
the joystick and game controller APIs.
* Some functions are now thread-safe.
- removed patches, merged upstream
* dbus.diff
* SDL2-ppc64-declaration-after-statement.patch
* SDL-bnc1062784-check-overflow-xcf-props.patch
2017-10-19 -
- Add SDL-bnc1062784-check-overflow-xcf-props.patch. CVE-2017-2888
2017-10-16 -
- Disable SSE3 (and also SSE2 on ix86) to prevent crashes on older
CPUs that don't support these instructions
2017-10-02 -
- Add dbus.diff

See Also

Package Description
libSDL2-2_0-0-32bit-2.0.9-89.15.x86_64.rpm Simple DirectMedia Layer Library
libSDL2-devel-2.0.9-89.15.i586.rpm SDL2 Library Developer Files
libSDL2-devel-2.0.9-89.15.x86_64.rpm SDL2 Library Developer Files
libSDL2-devel-32bit-2.0.9-89.15.x86_64.rpm SDL2 Library Developer Files
libSDL2_gfx-1_0-0-1.0.4-20.9.i586.rpm SDL2 Graphics Routines for Primitives and Other Support Functions
libSDL2_gfx-1_0-0-1.0.4-20.9.x86_64.rpm SDL2 Graphics Routines for Primitives and Other Support Functions
libSDL2_gfx-1_0-0-32bit-1.0.4-20.9.x86_64.rpm SDL2 Graphics Routines for Primitives and Other Support Functions
libSDL2_gfx-devel-1.0.4-20.9.i586.rpm Libraries, includes and more to develop SDL2_gfx applications
libSDL2_gfx-devel-1.0.4-20.9.x86_64.rpm Libraries, includes and more to develop SDL2_gfx applications
libSDL2_gfx-devel-32bit-1.0.4-20.9.x86_64.rpm Libraries, includes and more to develop SDL2_gfx applications
libSDL2_image-2_0-0-2.0.4-32.8.i586.rpm Simple DirectMedia Layer 2 – Image Loading Library
libSDL2_image-2_0-0-2.0.4-32.8.x86_64.rpm Simple DirectMedia Layer 2 – Image Loading Library
libSDL2_image-2_0-0-32bit-2.0.4-32.8.x86_64.rpm Simple DirectMedia Layer 2 – Image Loading Library
libSDL2_image-devel-2.0.4-32.8.i586.rpm Development files for the SDL2 image loader library
libSDL2_image-devel-2.0.4-32.8.x86_64.rpm Development files for the SDL2 image loader library