lgeneral - A turn-based strategy engine heavily inspired by Panzer General

Property Value
Distribution openSUSE Tumbleweed
Repository Games all
Package filename lgeneral-1.4.3-1.12.x86_64.rpm
Package name lgeneral
Package version 1.4.3
Package release 1.12
Package architecture x86_64
Package type rpm
Category Amusements/Games/Strategy/Turn Based
Homepage http://lgames.sourceforge.net/index.php?project=LGeneral
License GPL-2.0-or-later
Maintainer -
Download size 1.01 MB
Installed size 4.85 MB
LGeneral is a turn-based strategy engine heavily inspired by Panzer General.
You play single scenarios or whole campaigns turn by turn against a human
player or the AI.
Entrenchment, rugged defense, defensive fire, surprise contacts, surrender,
unit supply, weather influence, reinforcements and other implementations
contribute to the tactical and strategic depth of the game.


Package Version Architecture Repository
lgeneral-1.4.3-1.12.i586.rpm 1.4.3 i586 Games
lgeneral - - -


Name Value
lgeneral-data -
libSDL-1.2.so.0()(64bit) -
libSDL_mixer-1.2.so.0()(64bit) -
libc.so.6(GLIBC_2.14)(64bit) -
libm.so.6()(64bit) -
libm.so.6(GLIBC_2.2.5)(64bit) -


Name Value
application() -
application(lgeneral.desktop) -
lgeneral = 1.4.3-1.12
lgeneral(x86-64) = 1.4.3-1.12


Type URL
Mirror widehat.opensuse.org
Binary Package lgeneral-1.4.3-1.12.x86_64.rpm
Source Package lgeneral-1.4.3-1.12.src.rpm

Install Howto

  1. Add the Games repository:
    # zypper addrepo http://widehat.opensuse.org/opensuse/repositories/games/openSUSE_Tumbleweed/ games
  2. Install lgeneral rpm package:
    # zypper install lgeneral




2018-07-02 - mardnh@gmx.de
- Update to 1.4.3
* added minimap
* fixed but in converting weather
- Update to 1.4.2
* updated rest of GUI
* load/show settings properly
* moved scenario settings directly to file dialog
* write objective names in capitals
* adjusted fonts to match GUI panel
* do not allow unit deployment on impassable terrain
* put title screen as background
* no entrenchment for naval units
* rearranged panel to prevent confusing quit with end turn
- Update to 1.4.1
* fixed configure or automake 1.15.1
* fixed missing DESTDIR in gfx/* Makefiles
* redesigned GUI panel icons and made panel a little smaller
- Update to 1.4.0
* accept = and & as alternative parser tokens
* replaced video mode list with full screen option
* added GUI panel with fixed buttons
- Update to 1.3.2
* submarines have 10% less base chance to evade
* aircrafts can now spawn at carriers
* AI fix: tried to capture harbors with ships which is not possible
* AI fix: cannot deploy units in enemy cities
* in custom scenarios messages can be displayed at turn begin
* added count attribute to escape condition
* new victory condition: units may escape to certain area
* always generate gfx sub directories
* do not generate terrain info for bridges if not split off
- Update to 1.3.1
* bridge terrain type is now optional for compatibility
* adjusted file access mode and other stuff for portability
* fixed seg fault on loading game
* fixed seg fault that could occur on mounting unit
2015-12-08 - rpm@fthiessen.de
- Update to 1.3.0:
* fixed seg fault in lgc-pg when running headless
* compatibility flag added for GCC5
* added core unit transfer for campaign
* fixed compiler issue in TESTFILE mode
- Use bundled desktop file
- Cleaned spec (spec-cleaner)
2015-12-07 - rpm@fthiessen.de
- update to 1.2.6:
* fixed all compiler warnings
* show message about new unit at beginning of turn
* splash/info screen can be closed by window icon
* restricted deploy mask: surrounding of own units no longer added to
prevent moving whole front line one step forward
* removed fallback mapnames file from lgc-pg
* updated icon handling
* updated desktop file with category and keywords
* deploy center and damaged info is properly saved/loaded now
* added proper engine status for active carpet bombing
* converter reads in core unit flag and core unit limit
* fixed bug in carpet bombing: ground units could still supply
* carpet bombing only possible by level bombers
* added goto unit dialog for easier navigation
* bombers can temporarily destroy cities/airfields
* units can be named in scenario files
* fixed bad test function declarations
* improved man pages
* fix broken pg road tile by mirroring counterpart
* removed non-free panzer general faq
* replaced/modified non-free graphics/sounds
* applied hardened compile patch
2012-04-21 - schaeferf.obs@googlemail.com
- update to 1.2.3:
* do not allow AI to place units on border of map
* assign nations to late-war units: FPO is Poland, FFR is France
* fixed bug in final view on scenario: properly disable purchase option
as no player is selected in this state
* added Finnland ids to 'get nation from name' algorithm in lgc-pg:
it is not used by PG but some additional campaigns
* added lgc-pg options to change player names and nations
* fixed bug in tactical icon conversion
* added some hints about building on Mac OS X
* generate scenario file names from its title for custom campaigns
2011-08-17 - schaeferf.obs@googlemail.com
- update to 1.2.2:
* applied a number of Gentoo build patches
* fixed bug in move range calculation occurring when both, unit and
transporter, did not use fuel
* fixed buffer overflow in unit name generation
* improved conversion of campaigns in lgc-pg
2011-06-13 - pascal.bleser@opensuse.org
- revamped spec file
- update to 1.2.1:
* instead of hardcoded standard screen resolutions, all supported resolutions
are now queried and can be selected from a list

See Also

Package Description
lgeneral-data-kukgen-1.0-1.14.noarch.rpm WW1 Gamedata for LGeneral
lgeneral-data-pg-1.0-1.14.noarch.rpm PanzerGeneral data for LGeneral
libARToolKitPlus-devel-2.1.1-6.178.i586.rpm Augmented Reality Tracking Library headers
libARToolKitPlus-devel-2.1.1-6.178.x86_64.rpm Augmented Reality Tracking Library headers
libARToolKitPlus2-2.1.1-6.178.i586.rpm Augmented Reality Tracking Library
libARToolKitPlus2-2.1.1-6.178.x86_64.rpm Augmented Reality Tracking Library
libBox2D-devel-2.3.1-10.40.i586.rpm A 2D Physics Engine for Games
libBox2D-devel-2.3.1-10.40.x86_64.rpm A 2D Physics Engine for Games
libBox2D-devel-32bit-2.3.1-10.40.x86_64.rpm A 2D Physics Engine for Games
libBox2D2_3_1-2.3.1-10.40.i586.rpm A 2D Physics Engine for Games
libBox2D2_3_1-2.3.1-10.40.x86_64.rpm A 2D Physics Engine for Games
libBox2D2_3_1-32bit-2.3.1-10.40.x86_64.rpm A 2D Physics Engine for Games
libBulletFileLoader2_86-2.86.1-17.26.i586.rpm Bullet File Loader Library
libBulletFileLoader2_86-2.86.1-17.26.x86_64.rpm Bullet File Loader Library
libBulletInverseDynamicsUtils2_86-2.86.1-17.26.i586.rpm Bullet Inverse Dynamics Utils Library