gzdoom - A DOOM source port with graphic and modding extensions

Property Value
Distribution openSUSE Tumbleweed
Repository Games all
Package filename gzdoom-4.0.0-20.1.x86_64.rpm
Package name gzdoom
Package version 4.0.0
Package release 20.1
Package architecture x86_64
Package type rpm
Category Amusements/Games/3D/Shoot
Homepage http://zdoom.org/
License GPL-3.0-only
Maintainer -
Download size 6.56 MB
Installed size 17.22 MB
GZDoom is a port (a modification) of the original Doom source code, featuring:
* an OpenGL renderer, HQnX/xBRZ rescaling, 3D floor and model support
* Truecolor software rendering, extending the classic 8-bit palette
* a three-point projection software renderer, extending the classic
2-point projection
* Heretic, Hexen and Strife game modes and support for a lot of
additional IWADs.
* Boom and Hexen map extension support, scriptability with ACS and
ZScript, and various modding features regarding actors and scenery.
* Demo record/playback of classic and Boom demos is not supported.


Package Version Architecture Repository
gzdoom-3.7.2-17.10.i586.rpm 3.7.2 i586 Games
gzdoom-3.7.2-1.1.x86_64.rpm 3.7.2 x86_64 openSUSE Oss
gzdoom-3.7.2-1.1.i586.rpm 3.7.2 i586 openSUSE Oss
gzdoom - - -


Name Value
libSDL2-2.0.so.0()(64bit) -
libSPIRV.so.suse4()(64bit) -
libbz2.so.1()(64bit) -
libc.so.6(GLIBC_2.16)(64bit) -
libclzma-suse.so.0()(64bit) -
libdl.so.2()(64bit) -
libdl.so.2(GLIBC_2.2.5)(64bit) -
libfluidsynth.so.2()(64bit) -
libgcc_s.so.1()(64bit) -
libgcc_s.so.1(GCC_3.0)(64bit) -
libgcc_s.so.1(GCC_3.4)(64bit) -
libglslang.so.suse4()(64bit) -
libgomp.so.1()(64bit) -
libgomp.so.1(GOMP_4.0)(64bit) -
libgomp.so.1(OMP_1.0)(64bit) -
libjpeg.so.8()(64bit) -
libjpeg.so.8(LIBJPEG_8.0)(64bit) -
libm.so.6()(64bit) -
libm.so.6(GLIBC_2.15)(64bit) -
libm.so.6(GLIBC_2.2.5)(64bit) -
libm.so.6(GLIBC_2.27)(64bit) -
libm.so.6(GLIBC_2.29)(64bit) -
libmpg123.so.0()(64bit) -
libopenal.so.1()(64bit) -
libpthread.so.0()(64bit) -
libpthread.so.0(GLIBC_2.2.5)(64bit) -
libpthread.so.0(GLIBC_2.3.2)(64bit) -
librt.so.1()(64bit) -
librt.so.1(GLIBC_2.2.5)(64bit) -
libsndfile.so.1()(64bit) -
libsndfile.so.1(libsndfile.so.1.0)(64bit) -
libstdc++.so.6()(64bit) -
libstdc++.so.6(CXXABI_1.3)(64bit) -
libstdc++.so.6(CXXABI_1.3.1)(64bit) -
libstdc++.so.6(CXXABI_1.3.3)(64bit) -
libstdc++.so.6(CXXABI_1.3.7)(64bit) -
libstdc++.so.6(CXXABI_1.3.8)(64bit) -
libstdc++.so.6(CXXABI_1.3.9)(64bit) -
libstdc++.so.6(GLIBCXX_3.4)(64bit) -
libstdc++.so.6(GLIBCXX_3.4.11)(64bit) -
libstdc++.so.6(GLIBCXX_3.4.14)(64bit) -
libstdc++.so.6(GLIBCXX_3.4.15)(64bit) -
libstdc++.so.6(GLIBCXX_3.4.17)(64bit) -
libstdc++.so.6(GLIBCXX_3.4.18)(64bit) -
libstdc++.so.6(GLIBCXX_3.4.19)(64bit) -
libstdc++.so.6(GLIBCXX_3.4.20)(64bit) -
libstdc++.so.6(GLIBCXX_3.4.21)(64bit) -
libstdc++.so.6(GLIBCXX_3.4.22)(64bit) -
libz.so.1()(64bit) -


Name Value
bundled(dumb) = 0.9.3
bundled(gdtoa) -
bundled(re2c) = 0.16.0
gzdoom = 4.0.0-20.1
gzdoom(x86-64) = 4.0.0-20.1
qzdoom = 1.3.0
zdoom = 2.8.1


Type URL
Mirror widehat.opensuse.org
Binary Package gzdoom-4.0.0-20.1.x86_64.rpm
Source Package gzdoom-4.0.0-20.1.src.rpm

Install Howto

  1. Add the Games repository:
    # zypper addrepo http://widehat.opensuse.org/opensuse/repositories/games/openSUSE_Tumbleweed/ games
  2. Install gzdoom rpm package:
    # zypper install gzdoom




2019-04-08 - Jan Engelhardt <jengelh@inai.de>
- Update to new upstream release 4.0.0
* Experimental Vulkan renderer (via "+vid_backend 0" console
* Scaling has been changed. GZDoom now runs at a minimum of
640x400. An extra mode (960x600) has been added to replace the
lost 320x200 one.
* Added "cl_blockcheats" - useful for people who use debugging
keys, allows a user to consciously turn off cheats without
affecting the serveradd "cl_blockcheats" - useful for people
who use debugging keys, allows a user to consciously turn off
cheats without affecting the server
* "wait" console commands no longer execute inside the level,
and can run during intermissions and outside the game.
- Folded gzdoom-asmjit.patch into gzdoom-staticlibs.patch.
- Added gzdoom-vulkan.patch.
2019-01-23 - Jan Engelhardt <jengelh@inai.de>
- Update to new upstream release 3.7.2
* The resolution selector now sets to auto detected resolution at
startup, no longer uses entries from the config file.
* Committing a scaling change for fullscreen sets scaling to 1.0
to guarantee the selected number of pixels are actually used.
* For details, see https://forum.zdoom.org/viewtopic.php?t=63346
2019-01-03 - Jan Engelhardt <jengelh@inai.de>
- Update to new upstream release 3.7.1
* Expand UDMF and ZScript API for side's own additive colors
* Added an AMD64 JIT for DECORATE and ZScript
* Lights are now referenced by sections rather than surface, to
speed up light linking. This should allow a dynamically-lit
plasma bolt to pass over a 3D bridge in Frozen Time without
turning the game into a slide show.
* Add shader cache for Intel GPUs which should result in faster
- Add gzdoom-asmjit.patch
2018-11-14 - Jan Engelhardt <jengelh@inai.de>
- Update description
2018-10-16 - Jan Engelhardt <jengelh@inai.de>
- Update to new upstream release 3.6.0
* Add OBJ model support
* Add HITOWNER flag, when set, allows a projectile to collide
with its shooter.
* Enabled the linear shadowmap filter.
* Added 5x and 6x upscaling with xBRZ
* Exports various resurrection-related functions to ZScript.
- Update to new upstream release 3.5.1
* Added post processing support to the software renderer and
- Add fl2.patch

See Also

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