godot-runner - Shared binary to play games developed with the Godot engine

Property Value
Distribution openSUSE Tumbleweed
Repository Games x86_64 + i586
Package filename godot-runner-3.1.2-4.3.i586.rpm
Package name godot-runner
Package version 3.1.2
Package release 4.3
Package architecture i586
Package type rpm
Category Amusements/Games/Other
Homepage https://godotengine.org/
License MIT
Maintainer -
Download size 7.78 MB
Installed size 31.44 MB
This package contains a godot-runner binary for the Linux X11 platform,
which can be used to run any game developed with the Godot engine simply
by pointing to the location of the game's data package.


Package Version Architecture Repository
godot-runner-3.1.2-4.3.x86_64.rpm 3.1.2 x86_64 Games
godot-runner-3.1.2-1.1.i586.rpm 3.1.2 i586 openSUSE Oss
godot-runner-3.1.2-1.1.x86_64.rpm 3.1.2 x86_64 openSUSE Oss
godot-runner-2.1.6-4.42.i586.rpm 2.1.6 i586 Games
godot-runner-2.1.6-4.42.x86_64.rpm 2.1.6 x86_64 Games
godot-runner - - -


Name Value
ca-certificates -
libGL.so.1 -
libX11.so.6 -
libXcursor.so.1 -
libXi.so.6 -
libXinerama.so.1 -
libXrandr.so.2 -
libXrender.so.1 -
libasound.so.2 -
libasound.so.2(ALSA_0.9) -
libasound.so.2(ALSA_0.9.0rc4) -
libc.so.6(GLIBC_2.28) -
libdl.so.2 -
libdl.so.2(GLIBC_2.0) -
libdl.so.2(GLIBC_2.1) -
libfreetype.so.6 -
libgcc_s.so.1 -
libgcc_s.so.1(GCC_3.0) -
libgcc_s.so.1(GCC_3.3.1) -
libgcc_s.so.1(GCC_7.0.0) -
libgcc_s.so.1(GLIBC_2.0) -
libm.so.6 -
libm.so.6(GLIBC_2.0) -
libm.so.6(GLIBC_2.1) -
libm.so.6(GLIBC_2.27) -
libm.so.6(GLIBC_2.29) -
libmbedcrypto.so.3 -
libmbedtls.so.12 -
libmbedx509.so.0 -
libminiupnpc.so.17 -
libogg.so.0 -
libopus.so.0 -
libopusfile.so.0 -
libpcre2-32.so.0 -
libpng16.so.16 -
libpng16.so.16(PNG16_0) -
libpthread.so.0 -
libpthread.so.0(GLIBC_2.0) -
libpthread.so.0(GLIBC_2.1) -
libpthread.so.0(GLIBC_2.12) -
libpulse.so.0 -
libpulse.so.0(PULSE_0) -
libstdc++.so.6 -
libstdc++.so.6(CXXABI_1.3) -
libstdc++.so.6(CXXABI_1.3.8) -
libstdc++.so.6(CXXABI_1.3.9) -
libstdc++.so.6(GLIBCXX_3.4) -
libtheora.so.0 -
libtheoradec.so.1 -
libtheoradec.so.1(libtheoradec_1.0) -
libudev.so.1 -
libudev.so.1(LIBUDEV_183) -
libvorbis.so.0 -
libvorbisfile.so.3 -
libvpx.so.6 -
libwebp.so.7 -
libz.so.1 -
libz.so.1(ZLIB_1.2.0) -


Name Value
godot-runner = 3.1.2-4.3
godot-runner(x86-32) = 3.1.2-4.3


Type URL
Mirror widehat.opensuse.org
Binary Package godot-runner-3.1.2-4.3.i586.rpm
Source Package godot-3.1.2-4.3.src.rpm

Install Howto

  1. Add the Games repository:
    # zypper addrepo http://widehat.opensuse.org/repositories/games/openSUSE_Tumbleweed/ games
  2. Install godot-runner rpm package:
    # zypper install godot-runner




2020-01-13 - cunix@mail.de
- Sources replaced by upstream without version bump
to hotfix export templates for HTML5 platform
2019-12-03 - Max Mitschke <maxmitschke@fastmail.com>
- Updated bundled library versions within specfile
- Cleaned up specfile
* Removed defattr directives
* Use %license directive for license files
2019-11-30 - Martin Li?ka <mliska@suse.cz>
- Update to 3.1.2
* Animation: Fixes for onion skinning support of Skeleton2D
* AnimationTree: Fixes to AnimationTree and State Machine
* Audio: Fix seemingly random crashes related to the audio engine misusing
internal processing
* CPUParticles(2D): Various fixes
* GLES2: Many bugfixes
* GLES3: Many bugfixes
* Editor: Fix issues when moving and renaming files
* Export: Fix resetting editor settings when exporting from the
command line
* Import: Various improvements to BMP support
* Internationalization: Various fixes to Control localization,
and fixes to support of some regional locales
* iOS: Fix crash on resume/exit on iOS 13
* macOS: Fix non-HiDPI mode on HiDPI displays on macOS Catalina
* macOS: Fix locale detection when running from .app bundle
* Object: Improve instance validation, mitigating thread-related issues
* Shaders: Fix support for hint_range using integers
* Editor: Allow to removing 2D editor limits
* Mobile: Add vibration support on Android and iOS
* TileMap: Add support for negative Y and X offsets
* API documentation updates.
* Editor translation updates.
Third Party Libraries:
* zstd upgraded to 1.4.4
* libwebsockets downgraded to 3.0.1 (3.1 caused regressions)
2019-05-12 - Max Mitschke <maxmitschke@fastmail.com>
- Fixing packaging issues for submission to Factory
* Changed python build requirement for python3
* Removed no-version-in-last-changelog from rpmlintrc
* Renamed rpmlintrc to godot-rpmlintrc per openSUSE packaging
2019-04-29 - cunix@bitmessage.ch
- Use system certificates from /var/lib/ca-certificates/ca-bundle.pem
by default and dynamically. Stop hard coding its content during build.
These certificates are used by the editor to connect to the Asset Library.
- Added patch file "project_certs_fallback.patch" to use the previously
defined system certificates as fallback for missing certificates in
project setting "network/ssl/certificates".
2019-04-28 - cunix@bitmessage.ch
- Changes in 3.1.1
Fixed Security Issue:
* to deserialize Object data. GDNative ABI was changed.
* GLES 3 support for depth textures.
* GLTF2 importer
* HeightMapShape to the Bullet physics engine implementation
* FPS snapping in the Animation player
* audio features for 3.2 were backported
* menu options for the Sprite editor: "Convert to Mesh2D",
"Convert to Polygon2D", "Create CollisionPolygon2D Sibling"
and "Create LightOccluder2D Sibling"
* AnimatedSprite can now play backwards
* Emission Mask to CPUParticles2D
And more:
2019-04-28 - Jan Engelhardt <jengelh@inai.de>
- Trim filler wording from description.
- Require bash for the build due to use of [[ x > y ]].
2019-04-27 - Martin Li?ka <mliska@suse.cz>
- Update to 3.1.1
2019-04-27 - Martin Li?ka <mliska@suse.cz>
- Mention rpmlintrc as a source file.
2019-04-16 - Max Mitschke <maxmitschke@fastmail.com>
- Update to 3.1
* See https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md

See Also

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godot-server-3.1.2-4.3.x86_64.rpm Godot headless binary for servers
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