godot-3.1.2-4.3.i586.rpm


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Description

godot - Cross-Platform Game Engine with an Integrated Editor

Property Value
Distribution openSUSE Tumbleweed
Repository Games x86_64 + i586
Package filename godot-3.1.2-4.3.i586.rpm
Package name godot
Package version 3.1.2
Package release 4.3
Package architecture i586
Package type rpm
Category Development/Tools/Other
Homepage https://godotengine.org/
License MIT
Maintainer -
Download size 18.50 MB
Installed size 60.75 MB
Godot is a game engine. It provides a set of tools and a visually
oriented workflow that can export games to PC, Mobile and Web
platforms.

Alternatives

Package Version Architecture Repository
godot-3.1.2-4.3.x86_64.rpm 3.1.2 x86_64 Games
godot-3.1.2-1.1.i586.rpm 3.1.2 i586 openSUSE Oss
godot-3.1.2-1.1.x86_64.rpm 3.1.2 x86_64 openSUSE Oss
godot-2.1.6-4.42.i586.rpm 2.1.6 i586 Games
godot-2.1.6-4.42.x86_64.rpm 2.1.6 x86_64 Games
godot - - -

Requires

Name Value
ca-certificates -
libGL.so.1 -
libX11.so.6 -
libXcursor.so.1 -
libXi.so.6 -
libXinerama.so.1 -
libXrandr.so.2 -
libXrender.so.1 -
libasound.so.2 -
libasound.so.2(ALSA_0.9) -
libasound.so.2(ALSA_0.9.0rc4) -
libc.so.6(GLIBC_2.28) -
libdl.so.2 -
libdl.so.2(GLIBC_2.0) -
libdl.so.2(GLIBC_2.1) -
libfreetype.so.6 -
libgcc_s.so.1 -
libgcc_s.so.1(GCC_3.0) -
libgcc_s.so.1(GCC_3.3.1) -
libgcc_s.so.1(GCC_7.0.0) -
libgcc_s.so.1(GLIBC_2.0) -
libm.so.6 -
libm.so.6(GLIBC_2.0) -
libm.so.6(GLIBC_2.1) -
libm.so.6(GLIBC_2.27) -
libm.so.6(GLIBC_2.29) -
libmbedcrypto.so.3 -
libmbedtls.so.12 -
libmbedx509.so.0 -
libminiupnpc.so.17 -
libogg.so.0 -
libopus.so.0 -
libopusfile.so.0 -
libpcre2-32.so.0 -
libpng16.so.16 -
libpng16.so.16(PNG16_0) -
libpthread.so.0 -
libpthread.so.0(GLIBC_2.0) -
libpthread.so.0(GLIBC_2.1) -
libpthread.so.0(GLIBC_2.12) -
libpulse.so.0 -
libpulse.so.0(PULSE_0) -
libstdc++.so.6 -
libstdc++.so.6(CXXABI_1.3) -
libstdc++.so.6(CXXABI_1.3.11) -
libstdc++.so.6(CXXABI_1.3.2) -
libstdc++.so.6(CXXABI_1.3.3) -
libstdc++.so.6(CXXABI_1.3.8) -
libstdc++.so.6(CXXABI_1.3.9) -
libstdc++.so.6(GLIBCXX_3.4) -
libstdc++.so.6(GLIBCXX_3.4.11) -
libstdc++.so.6(GLIBCXX_3.4.14) -
libstdc++.so.6(GLIBCXX_3.4.15) -
libstdc++.so.6(GLIBCXX_3.4.18) -
libstdc++.so.6(GLIBCXX_3.4.19) -
libstdc++.so.6(GLIBCXX_3.4.20) -
libstdc++.so.6(GLIBCXX_3.4.21) -
libstdc++.so.6(GLIBCXX_3.4.22) -
libstdc++.so.6(GLIBCXX_3.4.26) -
libstdc++.so.6(GLIBCXX_3.4.9) -
libtheora.so.0 -
libtheoradec.so.1 -
libtheoradec.so.1(libtheoradec_1.0) -
libudev.so.1 -
libudev.so.1(LIBUDEV_183) -
libvorbis.so.0 -
libvorbisfile.so.3 -
libvpx.so.6 -
libwebp.so.7 -
libz.so.1 -
libz.so.1(ZLIB_1.2.0) -
update-desktop-files -

Provides

Name Value
application() -
application(org.godotengine.Godot.desktop) -
bundled(bullet) = 2.88
bundled(enet) = 1.3.13
bundled(libwebm) = 1.0.2
bundled(libwebsockets) = 3.0.1
bundled(minizip) = 1.2.11
bundled(nanosvg) -
bundled(squish) = 1.15
bundled(zstd) = 1.4.4
godot = 3.1.2-4.3
godot(x86-32) = 3.1.2-4.3
metainfo() -
metainfo(org.godotengine.Godot.appdata.xml) -
mimehandler(application/x-godot-project) -

Download

Type URL
Mirror widehat.opensuse.org
Binary Package godot-3.1.2-4.3.i586.rpm
Source Package godot-3.1.2-4.3.src.rpm

Install Howto

  1. Add the Games repository:
    # zypper addrepo http://widehat.opensuse.org/repositories/games/openSUSE_Tumbleweed/ games
  2. Install godot rpm package:
    # zypper install godot

Files

Path
/usr/bin/godot
/usr/share/appdata/org.godotengine.Godot.appdata.xml
/usr/share/applications/org.godotengine.Godot.desktop
/usr/share/doc/packages/godot/AUTHORS.md
/usr/share/doc/packages/godot/CHANGELOG.md
/usr/share/doc/packages/godot/CONTRIBUTING.md
/usr/share/doc/packages/godot/DONORS.md
/usr/share/doc/packages/godot/ISSUE_TEMPLATE.md
/usr/share/doc/packages/godot/README.md
/usr/share/icons/hicolor/
/usr/share/icons/hicolor/256x256/
/usr/share/icons/hicolor/256x256/apps/godot.png
/usr/share/icons/hicolor/scalable/
/usr/share/icons/hicolor/scalable/apps/godot.svg
/usr/share/licenses/godot/COPYRIGHT.txt
/usr/share/licenses/godot/LICENSE.txt
/usr/share/licenses/godot/LOGO_LICENSE.md
/usr/share/licenses/godot/thirdparty_README.md
/usr/share/man/man6/godot.6.gz

Changelog

2020-01-13 - cunix@mail.de
- Sources replaced by upstream without version bump
to hotfix export templates for HTML5 platform
2019-12-03 - Max Mitschke <maxmitschke@fastmail.com>
- Updated bundled library versions within specfile
- Cleaned up specfile
* Removed defattr directives
* Use %license directive for license files
2019-11-30 - Martin Li?ka <mliska@suse.cz>
- Update to 3.1.2
Fixed:
* Animation: Fixes for onion skinning support of Skeleton2D
* AnimationTree: Fixes to AnimationTree and State Machine
* Audio: Fix seemingly random crashes related to the audio engine misusing
internal processing
* CPUParticles(2D): Various fixes
* GLES2: Many bugfixes
* GLES3: Many bugfixes
* Editor: Fix issues when moving and renaming files
* Export: Fix resetting editor settings when exporting from the
command line
* Import: Various improvements to BMP support
* Internationalization: Various fixes to Control localization,
and fixes to support of some regional locales
* iOS: Fix crash on resume/exit on iOS 13
* macOS: Fix non-HiDPI mode on HiDPI displays on macOS Catalina
* macOS: Fix locale detection when running from .app bundle
* Object: Improve instance validation, mitigating thread-related issues
* Shaders: Fix support for hint_range using integers
Added:
* Editor: Allow to removing 2D editor limits
* Mobile: Add vibration support on Android and iOS
* TileMap: Add support for negative Y and X offsets
* API documentation updates.
* Editor translation updates.
Third Party Libraries:
* zstd upgraded to 1.4.4
* libwebsockets downgraded to 3.0.1 (3.1 caused regressions)
2019-05-12 - Max Mitschke <maxmitschke@fastmail.com>
- Fixing packaging issues for submission to Factory
* Changed python build requirement for python3
* Removed no-version-in-last-changelog from rpmlintrc
* Renamed rpmlintrc to godot-rpmlintrc per openSUSE packaging
standards
2019-04-29 - cunix@bitmessage.ch
- Use system certificates from /var/lib/ca-certificates/ca-bundle.pem
by default and dynamically. Stop hard coding its content during build.
These certificates are used by the editor to connect to the Asset Library.
- Added patch file "project_certs_fallback.patch" to use the previously
defined system certificates as fallback for missing certificates in
project setting "network/ssl/certificates".
2019-04-28 - cunix@bitmessage.ch
- Changes in 3.1.1
Fixed Security Issue:
* to deserialize Object data. GDNative ABI was changed.
Fixed:
* GLES 3 support for depth textures.
* GLTF2 importer
Added:
* HeightMapShape to the Bullet physics engine implementation
* FPS snapping in the Animation player
* audio features for 3.2 were backported
* menu options for the Sprite editor: "Convert to Mesh2D",
"Convert to Polygon2D", "Create CollisionPolygon2D Sibling"
and "Create LightOccluder2D Sibling"
* AnimatedSprite can now play backwards
* Emission Mask to CPUParticles2D
And more:
https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_changelog.txt
2019-04-28 - Jan Engelhardt <jengelh@inai.de>
- Trim filler wording from description.
- Require bash for the build due to use of [[ x > y ]].
2019-04-27 - Martin Li?ka <mliska@suse.cz>
- Update to 3.1.1
2019-04-27 - Martin Li?ka <mliska@suse.cz>
- Mention rpmlintrc as a source file.
2019-04-16 - Max Mitschke <maxmitschke@fastmail.com>
- Update to 3.1
* See https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md

See Also

Package Description
godot-headless-2.1.6-4.42.i586.rpm Headless version of Godot editor useful for command line
godot-headless-2.1.6-4.42.x86_64.rpm Headless version of Godot editor useful for command line
godot-headless-3.1.2-4.3.i586.rpm Headless version of Godot editor useful for command line
godot-headless-3.1.2-4.3.x86_64.rpm Headless version of Godot editor useful for command line
godot-rpm-macros-1-5.4.noarch.rpm RPM macros for Godot
godot-runner-2.1.6-4.42.i586.rpm Shared binary to play games developed with the Godot engine
godot-runner-2.1.6-4.42.x86_64.rpm Shared binary to play games developed with the Godot engine
godot-runner-3.1.2-4.3.i586.rpm Shared binary to play games developed with the Godot engine
godot-runner-3.1.2-4.3.x86_64.rpm Shared binary to play games developed with the Godot engine
godot-server-2.1.6-4.42.i586.rpm Godot headless binary for servers
godot-server-2.1.6-4.42.x86_64.rpm Godot headless binary for servers
godot-server-3.1.2-4.3.i586.rpm Godot headless binary for servers
godot-server-3.1.2-4.3.x86_64.rpm Godot headless binary for servers
gpclient-0.90.5-4.78.i586.rpm Unofficial gamepark client
gpclient-0.90.5-4.78.x86_64.rpm Unofficial gamepark client
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