freedoom-freedm - Deathmatch levels for Doom

Property Value
Distribution openSUSE Tumbleweed
Repository Games x86_64 + i586
Package filename freedoom-freedm-0.12.1-7.2.noarch.rpm
Package name freedoom-freedm
Package version 0.12.1
Package release 7.2
Package architecture noarch
Package type rpm
Category Amusements/Games/3D/Shoot
License BSD-3-Clause
Maintainer -
Download size 6.99 MB
Installed size 22.53 MB
A set of deathmatch levels for the DOOM game engine, based on the
freely redistributable Freedoom game files.


Package Version Architecture Repository
freedoom-freedm-0.12.1-1.1.noarch.rpm 0.12.1 noarch openSUSE Oss
freedoom-freedm - - -


Name Value
freedoom -


Name Value
freedoom-freedm = 0.12.1-7.2


Type URL
Binary Package freedoom-freedm-0.12.1-7.2.noarch.rpm
Source Package freedoom-freedm-0.12.1-7.2.src.rpm

Install Howto

  1. Add the Games repository:
    # zypper addrepo games
  2. Install freedoom-freedm rpm package:
    # zypper install freedoom-freedm




2019-11-01 - Markus S <>
- Update to 0.12.1
* Archive no longer OpenGPG-signed by upstream
* We now have a manual rendered to beautiful PDF format.  Thanks to
Simon Howard, the project?s founder.
* A strong focus on vanilla compatibility has been sought for this
release.  Most, if not all, levels should work now.
* _Final Doom_ compatibility de-emphasized.  Where it creates
conflicts with _Doom II_ mods or texture definitions, we prefer
the _Doom II_ side of things.  _Final Doom_-specific maps and mods
may never look completely right in _Freedoom_, as a result.
* _FreeDM_ has seen a major overhaul, with most maps being modified,
with new additions and removals of the weaker levels.  It now
benefits from the use of Aquatex and Egyptian textures in some of
its levels, giving a more vibrant feel than before.
* New power-up (stealth, overdrive, and ultra-overdrive) sprites.
* Some weapon and ammo sprites have been tweaked and improved.
* Completed and enhanced set of _Evilution_ and _Plutonia_ textures.
* New skull-switches by MissLav.
* New SKY4 based on an astronomy photograph.
* Tweaked player sprites and HUD face by Ferk.
* New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26,
MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32.
* All files in-tree have been renamed from *.mus to *.mid.  The file
format must always be MIDI.  This makes it easy on music composers
to actually work with the files.
* Metainfo (formerly appdata) and desktop files have been brought up
to the latest standard specifications and recommendations, using
reverse-DNS for the project identifier, and a self-evaluated
content rating.
* The launch shell-script changed the `PORT` environment variable to
`DOOMPORT` to avoid conflicts with the genericly-named `PORT`.  It
also builds a sensible default `DOOMWADPATH` environment variable
to assist ports that do not have a hard-coded fallback.
* The script no longer tries to look for `boom`, `zdoom`, nor
`prboom` by default, as these are ports no longer maintained.
* Freedoom?s build system now has a hard dependency on Python 3, in
anticipation of Python 2?s end-of-life.
* We have moved from ImageMagick to Pillow, a Python library for
graphics manipulation.  It provides faster build times as well as
API stability.
* GIF files have been replaced with PNG files.  True PNG file format
transparency is used instead of a cyan background.
* `ASCIIDOC` and `ASCIIDOC_MAN` variables have been added to the
Makefile to control the AsciiDoc implementation used to generate
HTML and man page files.
* The HTML documentation (eg, +NEWS+ and +README+ files) are
generated with a style based on _Freedoom_?s own website, rather
than the default AsciiDoc styling.
* Incongruities between the actual game and manual have been fixed.
* The `make install` targets have been consolidated to behave more
similarly to how the pre-built zip distributions are: a split
between _FreeDM_ and _Phase 1+2_, rather than installing each of
the tree IWADs independently (and thus getting their own
+/usr/share/doc+ directories, for instance).
2018-01-01 -
- Update to new upstream release 0.11.3
* This point release allows building from source with DeuTex 5.0,
there are no changes to the graphics.
2017-07-04 -
- Update to new upstream release 0.11.2
* Missing multiplayer starts have been added to several levels.
No map should be lacking anymore.
2016-03-26 -
- updated to 0.10.1
2011-05-03 -
- updated to 0.7
2010-02-15 -
- updated to 0.6.4
2008-07-01 -
- New upstream version 0.6.2
2007-11-21 -
- Initial package built from Fedora package (0.5-4)

See Also

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freedroid-1.0.2-13.71.x86_64.rpm Clone of the C64 game Paradroid
freedroidrpg-0.15.1-2.92.i586.rpm Role playing game with Freedroid theme and Tux as the hero
freedroidrpg-0.15.1-2.92.x86_64.rpm Role playing game with Freedroid theme and Tux as the hero
freedroidrpg-data-0.15.1-2.92.noarch.rpm Data files for Freedroid RPG
freegish-1.53.145-4.98.i586.rpm Sticky and slick logic game
freegish-1.53.145-4.98.x86_64.rpm Sticky and slick logic game
freeminer- Sandbox game inspired by Minecraft
freeminer-data- Freeminer shared data
freeminer-default- Freeminer Game
freeminer-lang- Translations for package freeminer
freeminer-pixture-0.git268-1.18.noarch.rpm Freeminer Game
freeminerserver- Freeminer server
freenukum-0.2.10-1.30.i586.rpm Clone of the original Duke Nukum 1 Jump'n Run game
freenukum-0.2.10-1.30.x86_64.rpm Clone of the original Duke Nukum 1 Jump'n Run game