openttd - A clone of Chris Sawyer's Transport Tycoon Deluxe

Property Value
Distribution openSUSE Leap 42.3
Repository openSUSE Games all
Package name openttd
Package version 1.8.0
Package release 96.1
Package architecture x86_64
Package type rpm
Installed size 5.47 MB
Download size 1.82 MB
Official Mirror
OpenTTD is a reimplementation of the Microprose game "Transport Tycoon Deluxe" with lots of new features and enhancements. To play the game, you need either the original proprietary data set from the game, or install the recommend subpackages OpenGFX, OpenSFX and OpenMSX for an alternate, free set of graphics, sounds and music, respectively.
Use package openttd-dedicated for systems without SDL.


Package Version Architecture Repository
openttd-1.5.3-3.3.x86_64.rpm 1.5.3 x86_64 openSUSE Oss
openttd - - -


Name Value - - - - - - - - - - - - - - - - - - - - - - - - - - - -
openttd-data = 1.8.0-96.1


Name Value
appdata() -
appdata(openttd.appdata.xml) -
application() -
application(openttd.desktop) -
openttd = 1.8.0-96.1
openttd(x86-64) = 1.8.0-96.1
openttd-gui = 1.8.0


Name Value
openttd-dedicated -


Type URL
Binary Package openttd-1.8.0-96.1.x86_64.rpm
Source Package openttd-1.8.0-96.1.src.rpm

Install Howto

  1. Add the openSUSE Games repository:
    # zypper addrepo opensuse-games
  2. Install openttd rpm package:
    # zypper install openttd




2018-05-18 -
- Fix compilation with ICU61 (#6690)
Add fix_issue6690_compilation_with_icu61.patch
- Use SOURCE_DATE_EPOCH as build date, instead of "openSUSE BuildService"
2018-04-02 -
- update to new release 1.8.0
* Feature:
- [GFX] Climate-specific Action5 extra airport sprites
- Draw vertical separators at tile distance in the train depot GUI
- [Build] Project file generator for kdevelop 4/5
- Add option to close windows with right click
- Vehicle Group Info: Add profits and occupancy display to group vehicle list
- Display aircraft type in vehicle preview/purchase/detail windows
* Change:
- [NewGRF] Various performance improvements to resolving VA2
- [NewGRF] Increase maximum allowed vehicle sprite size to reduce
clipping of ships
- Check companies for bankruptcy before subtracting reoccuring monthly costs
- [GFX] Replace the office building sprite on various toyland airports
with a better fitting sprite
- [GFX] The switch-toolbar icon contained pixels from the fire cycle.
Replace the whole icon with a new version
- Reword texts in industry view, when stockpiling is used
- Remove the gap between windows when positioning them after opening
- [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment
variables in config.cache file
- Do not cancel headquarter construction and engine-preview-query
when shift-clicking
- Parse extmidi command string for parameters to pass on
- Draw images in centre of buttons
* Fix:
- Store the map variety setting in the savegame like the other mapgen
settings, so restarting maps considers it
- Hair selection was missing one option
- Avoid tile operations outside map border when building lock
- Catenary sprites got mixed up for depots
- Make automatic window-positioning RTL-aware
- Automatic window-positioning now uses GUI-scale/style dependent
sizes/distances instead of fixed pixel values
- [NewGRF] While executing random triggers, var 5F should include
the new triggers
- [NewGRF] Reset used random triggers only after all A123 chains have
been resolved, so that all RA2 in all chains can test the shared triggers
- [NewGRF] Industry random triggers are stored per tile, even when
randomising the shared random bits of the parent industry
- [NPF] Reserved track bits were not accounted for when trying to find
any safe position
- Do not modify argv[0]
- Do not search directories when opening ini files as we already have
their full path
- Road tunnel/bridge heads have no trackbits wrt. catenary drawing
2017-12-26 -
- update to new release 1.7.2
* Change: When train depots have a horizontal scrollbar, allow
scrolling 1 tile beyond the longest train, so you can actually
attach a wagon at the end
* Fixes:
- When moving wagons in the depot, the drag highlight did not
exactly match the length of the dragged wagon chain (r27936)
- Forest, candyfloss forest and battery farm skipped the first
animation frame
- Glyphs in range U+0020 to U+00FF may only be defined in
orig_extra.grf, not in openttd.grf
- 'unban' console command was not handling IPv6 adresses properly
- Keep the 'link' between industry chain and smallmap windows
whenever possible
- When the last vehicle is removed from a shared orders group,
hide the 'Stop sharing' button in the vehicle orders window
- Tooltip of 'increase service interval' said 'decrease'
- Console command parser passed invalid strings to the debug
output, if command lines had many parameters

See Also

Package Description
openttd-data-1.8.0-96.1.noarch.rpm OpenTTD data
openttd-dedicated-1.8.0-96.1.x86_64.rpm OpenTTD Dedicated Server binary (without SDL)
opentyrian-2.1.20130907+hg1123-1.3.x86_64.rpm An arcade-style vertical scrolling shooter
openxcom-1.0.0-20.1.x86_64.rpm An open source reimplementation of the original X-Com game
openxcom-doc-1.0.0-20.1.x86_64.rpm Documentation files for openxcom
opmon-0.15-1.1.x86_64.rpm Free and open source Pokémon clone
opusfile-devel-0.11-16.1.x86_64.rpm Development package for opusfile
orbital-1.01-870.1.x86_64.rpm Space Combat Simulator
orderoftwilight-1.0-1.3.noarch.rpm Univorn Jump'n'run with spell features
orthorobot-1.1.1-1.1.noarch.rpm A perspective based puzzle game
osgART-1.0-2.42.x86_64.rpm Adapter to use the ARToolKit inside OpenSceneGraph
osgcal-0.1.46-4.7.x86_64.rpm Adapter to use the cal3d inside OpenSceneGraph
osgg-0.99-7.5.x86_64.rpm Old Skool Gravity Game
overgod-1.0-12.4.x86_64.rpm Another Asteroid like game
pacewar-1.6.6-1.1.noarch.rpm A simple fighting game between two teams of space ships