chocolate-doom - Conservative DOOM/Heretic/Hexen/Strife source port

Property Value
Distribution openSUSE Leap 42.2
Repository openSUSE Games all
Package name chocolate-doom
Package version 3.0.0
Package release 40.2
Package architecture x86_64
Package type rpm
Installed size 4.05 MB
Download size 937.82 KB
Official Mirror
Chocolate Doom is a Doom source port with focus on accurate
reproduction of the original DOS version of Doom and other games
based on the Doom engine, in a form that can be run on modern
computers. Originally, Chocolate Doom was only a source port for
Doom. The project now includes ports of Heretic and Hexen, and


Package Version Architecture Repository
chocolate-doom-2.1-3.3.x86_64.rpm 2.1 x86_64 openSUSE Oss
chocolate-doom - - -


Name Value - - - - - - - - -


Name Value
appdata() -
appdata(chocolate-doom.appdata.xml) -
appdata(chocolate-heretic.appdata.xml) -
appdata(chocolate-hexen.appdata.xml) -
appdata(chocolate-strife.appdata.xml) -
application() -
application(chocolate-doom.desktop) -
application(chocolate-heretic.desktop) -
application(chocolate-hexen.desktop) -
application(chocolate-strife.desktop) -
application(screensavers/chocolate-doom-screensaver.desktop) -
chocolate-doom = 3.0.0-40.2
chocolate-doom(x86-64) = 3.0.0-40.2
chocolate-heretic = 3.0.0
chocolate-hexen = 3.0.0
chocolate-strife = 3.0.0


Type URL
Binary Package chocolate-doom-3.0.0-40.2.x86_64.rpm
Source Package chocolate-doom-3.0.0-40.2.src.rpm

Install Howto

  1. Add the openSUSE Games repository:
    # zypper addrepo opensuse-games
  2. Install chocolate-doom rpm package:
    # zypper install chocolate-doom




2018-01-10 -
- Update to new upstream release 3.0.0 (2017-12-30)
* Update to SDL2. All scaling is now done in hardware.
* It is possible to toggle fullscreen with Alt-Enter.
* On multimonitor setups, the game will remember the used screen.
* A new parameter, -savedir allows users to specify a directory
from which to load and save games.
* The GOG install of Doom 3: BFG Edition is now detected.
* The CD audio option for music playback has been removed; the CD
playback API has been removed from SDL 2.0.
* Strife's voices.wad is now correctly loaded before PWADs.
2017-07-04 -
- Update to new upstream release 2.3.0 (2016-12-29)
* Pitch-shifting from early versions of Doom, Heretic, and Hexen
is now supported.
* Aspect ratio-corrected 1600×1200 PNGs are now written.
* OPL emulation is more accurate.
* DMX bugs with GUS cards are now better emulated.
* Checksum calculations are fixed on big endian systems, allowing
multiplayer games to be played in mixed little/big-endian
* The vanilla limit of 4046 lumps per WAD is now enforced.
* Solidsegs overflow is emulated like in vanilla.
* It is now possible to start multiplayer Chex Quest games.
* Versions 1.666, 1.7, and 1.8 are emulated.
* An issue was fixed where the game crashed while killing the
Wraithverge in 64-bit builds.
- Drop chdoom-date.diff (no longer needed), drop
chdoom-sdlsound.diff (merged upstream).
2016-11-16 -
- Add chdoom-sdlsound.diff to resolve build error with new
2015-11-07 -
- Update to new upstream release 2.2.1
* The Hexen four level demo IWAD is now supported.
* The Doom reload hack has been added back.
* OPL music playback has been improved in a number of ways to
match the behavior of Vanilla Doom's DMX library much more
closely. OPL3 playback is also now supported.
- Drop chdoom-nonvoid.diff (included upstream),
drop chdoom-prng.diff (PRNG impl. was switched)
2015-03-28 -
- Update to new upstream release 2.1
* Chocolate Doom now supports high-quality substitute music packs
that are used in place of the original MIDI music tracks.
* Support for joysticks and gamepads has been significantly
improved in this version.
* OPL MIDI playback has been significantly improved. Multi-track
MIDI files now play back properly.
* The "no fog on spawn west" Vanilla bug is now correctly
* Behavior of older versions of Doom back to v1.666 can now be
- Add chdoom-nonvoid.diff, chdoom-prng.diff to quench compiler
warnings. Add chdoom-date.diff to kill __DATE__ instances.
2014-05-11 -
- Add python to BuildRequires - it is used for manpage generation
(was previously implicitly included)
2013-12-10 -
- Update to new upstream release 2.0
* Support for three other Doom engine-based games: Heretic, Hexen,
and Strife.
2013-05-02 -
- Search /usr/share/doom for IWADs as well (bnc#818102)
+ Added chdoom-iwaddir.diff
- Remove unnecessary INSTALL file
2012-06-11 -
- Update to new upstream release 1.7.0
* Running servers now re-resolve the address of the master server
occasionally, to adapt to DNS address changes.
* A workaround for SDL mouse lag is now only used on Windows
(where it is needed)
* UTF-8 usernames are supported, and Windows usernames with
non-ASCII characters are now supported
* Palette accuracy is reduced to 6 bits per channel, to more
accurately emulate the PC VGA hardware
2011-06-08 -
- Initial package (version 1.6.0) for

See Also

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clanbomber2-0.9.1-5.3.x86_64.rpm Bomberman-like multiplayer game
clanlib-2.3.6-57.1.x86_64.rpm A Portable Interface for Writing Games
clanlib-devel-2.3.6-57.1.x86_64.rpm A portable interface for writing games
clanlib-doc-2.3.6-57.1.noarch.rpm A Portable Interface for Writing Games
clanlib-examples-2.3.6-57.1.noarch.rpm A Portable Interface for Writing Games
clanlib065-0.6.5-436.23.x86_64.rpm A Portable Interface for Writing Games
clanlib065-devel-0.6.5-436.23.x86_64.rpm A portable interface for writing games
clanlib1-1.0.0-5.24.x86_64.rpm Cross Platform C++ Toolkit Library
clanlib1-devel-1.0.0-5.24.x86_64.rpm Development Libraries and Headers for ClanLib
colobot-0.1.9-2.1.x86_64.rpm A real-time strategy game with programmable bots