assaultcube-reloaded - Free first-person-shooter based on the game Cube

Property Value
Distribution openSUSE Leap 42.2
Repository openSUSE Games all
Package name assaultcube-reloaded
Package version 2.6.3
Package release 5.4
Package architecture x86_64
Package type rpm
Installed size 2.14 MB
Download size 739.31 KB
Official Mirror
AssaultCube Reloaded is a free-and-open-source first-person-shooter
aimed at improving its predecessor, AssaultCube. This game combines
the best of all worlds. Realism from Battlefield, anti-cheat from
the Quake engine, perks from Call of Duty, and fast-paced game play
with a low system footprint from AssaultCube.


Package Version Architecture Repository
assaultcube-reloaded - - -


Name Value
/bin/bash -
assaultcube-reloaded-data >= 2.6.3 - - - - - - - - - - - - - - - - - -


Name Value
application() -
application(assaultcube-reloaded.desktop) -
assaultcube-reloaded = 2.6.3-5.4
assaultcube-reloaded(x86-64) = 2.6.3-5.4


Type URL
Binary Package assaultcube-reloaded-2.6.3-5.4.x86_64.rpm
Source Package assaultcube-reloaded-2.6.3-5.4.src.rpm

Install Howto

  1. Add the openSUSE Games repository:
    # zypper addrepo opensuse-games
  2. Install assaultcube-reloaded rpm package:
    # zypper install assaultcube-reloaded




2016-06-26 -
- Added fix-switch.patch to fix build with new gcc(6) and clang.
2016-01-29 -
- Update to version 2.6.3:
* New overload mode: destroy the enemy base
* New void mutator: different rendering effects
* 3 new "pro" weapons for pros (harder kills but double points
and higher count for killstreaks)
* HUD waypoints with "world to screen" functions
* Player nametags (visible teammates and current target) and
grenade timers (vision perk)
* Grenade throw timer
* [ACR 2.5.2] Zombie nade fun
* F3 to rescind votes
* Hide shotlines in hardcore, and hide local shotlines in
* H = /quickknifethrow and Q = /quickknife (use /resetbinds if
* More UI options: /spectatebots [ACR 2.5.5], /waypointsize,
* Typing indicator [ACR 2.5.8] but done more efficiently
* Scoreboard ranking [ACR 2.5]
* Increased time for recent scopes (from 300ms to 750ms)
* Still show older/newer/modded servers in serverbrowser
* Fake red dot from ACR 2.5.9 (to enable, use
/crosshairreddotsize 15)
* Allow /maxroll 45
* Server owners can set bot limit, which increased to 64 by
* Log bot owner numbers
* Server-configurable weapon stats [ACR 2.6]
* New master-server protocol with better auth security and more
IPv6 preparations (ACR supports only IPv4 but maps
a.b.c.d to ::ffff:a.b.c.d)
* Fix memory handling issues (overreads, memory leaks) and
infinite loops (some inherited from AssaultCube)
* Fix major server crash when reconnecting
* AI Improvements (bots try to capture the enemy flag in CTF)
* DPI issue fix (with dpiAware in manifest.xml)
* Fix drowning when standing in water
* Fix throwing knives (when they hit)
* Delete grenades and knives when the arena round starts
* Hide dead AI zombies from scoreboard
* Fix progressive zombie spawning
* Add sanity check for maprot mode/mutator
* Restore "Bot control" and "kick/ban" in multiplayer menu
* Fix classic modes in menu
* Fix thirdperson sound location
* Fix issue with stuff beyond far end of fog
* Fix color in MOTD
2014-11-08 -
- use pkgconfig to become more distro agnostic
- avoid redundancy in %description
- website and repository location changed
- simplify launch scripts
- upstream patches
- use
- update to 2.6.1
* Recoded on AC 1.2 as the base version (likely less crashes)
* Class manager
* Simpler killfeed, removed kill messages
* Hide KILL indicator in classic, update at 4 second intervals
* Disable spawn protection upon firing the first shot
2014-04-21 -
- doc-package is back (upstream)
- patch for using $HOME/.acreloaded for game settings (were not safed default before)
- update to 2.6.0
* Fixed many licence problems (all of the ones with AC are resolved because our mods are moved to a mod folder and their copyright statuses are declared)
* Forum Integration (new master-server protocol)
* /ignore and /unignore
* Server-configurable weapon stats
* Improve multi-monitor support
* Allow server admins to disable global bans, but an icon will be placed into the serverlist
* Throttle demo downloads instead of restricting to admins
* /autospectate (automatically spectate your killer for a BF3-like killcam experience) (in Gameplay Settings)
* suicidecamera
* Fixed bug preventing teammates from being healed
* Indicate assist count in obits
* Bot names by the client -- prevent admin name abuse
* "restart/repeat this match" in vote messages
* /maxroll is capped at 30 instead of 10

See Also

Package Description
assaultcube-reloaded-data-2.6.3-5.4.noarch.rpm AssaultCube Reloaded data files
assaultcube-reloaded-doc-2.6.3-5.4.noarch.rpm AssaultCube Reloaded documentation
assimp-devel-3.3.1-2.1.x86_64.rpm Headers, docs and command-line utility for assimp
asteroid-1.2.1-12.26.x86_64.rpm Modern version of the classic arcade Game
asteroids3D-0.5.1+-15.3.x86_64.rpm First-person shooter blowing up asteroids
astromenace-1.3.2-2.25.x86_64.rpm Hardcore 3D space shooter with spaceship upgrade possibilities
astromenace-data-1.3.2-2.25.noarch.rpm Hardcore 3D space shooter with spaceship upgrade possibilities
atanks-6.2-1.4.x86_64.rpm A fun tank game, which plays like Scorched Earth
atlascpp-devel-0.6.3-3.1.x86_64.rpm Development files for the Atlas protocol C++ implementation
atomiks- A faithful remake of, and a tribute to, Atomix, a classic puzzle game
attractmode-2.2.1-15.1.i586.rpm A graphical frontend for emulators
attractmode-2.2.1-15.1.x86_64.rpm A graphical frontend for emulators
avp-20150214-1.4.x86_64.rpm Aliens versus Predator (2000)
ballerburg-0.25-1.25.x86_64.rpm Two players, two castles, and a hill in between
ballz-1.0.2-7.4.x86_64.rpm Platform/puzzle game where you control a rolling ball