assaultcube-reloaded-2.6.3-5.4.x86_64.rpm


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Description

assaultcube-reloaded - Free first-person-shooter based on the game Cube

Distribution: openSUSE 42.2
Repository: openSUSE Games all
Package name: assaultcube-reloaded
Package version: 2.6.3
Package release: 5.4
Package architecture: x86_64
Package type: rpm
Installed size: 2.14 MB
Download size: 739.31 KB
Official Mirror: ftp.gwdg.de
AssaultCube Reloaded is a free-and-open-source first-person-shooter aimed at improving its predecessor, AssaultCube. This game combines the best of all worlds. Realism from Battlefield, anti-cheat from the Quake engine, perks from Call of Duty, and fast-paced game play with a low system footprint from AssaultCube.

Alternatives

Provides

  • application()
  • application(assaultcube-reloaded.desktop)
  • assaultcube-reloaded = 2.6.3-5.4
  • assaultcube-reloaded(x86-64) = 2.6.3-5.4

    Install Howto

    1. Add the openSUSE Games repository:
      # zypper addrepo http://ftp.gwdg.de/pub/opensuse/repositories/games/openSUSE_Leap_42.2/ opensuse-games
    2. Install assaultcube-reloaded rpm package:
      # zypper install assaultcube-reloaded

    Files

    • /usr/bin/assaultcube-reloaded-client
    • /usr/bin/assaultcube-reloaded-server
    • /usr/lib/assaultcube-reloaded/native_client
    • /usr/lib/assaultcube-reloaded/native_server
    • /usr/share/applications/assaultcube-reloaded.desktop
    • /usr/share/pixmaps/assaultcube-reloaded.png

    Changelog

    2016-06-26 - rpm@fthiessen.de - Added fix-switch.patch to fix build with new gcc(6) and clang.

    2016-01-29 - kieltux@gmail.com - Update to version 2.6.3: * New overload mode: destroy the enemy base * New void mutator: different rendering effects * 3 new "pro" weapons for pros (harder kills but double points and higher count for killstreaks) * HUD waypoints with "world to screen" functions * Player nametags (visible teammates and current target) and grenade timers (vision perk) * Grenade throw timer * [ACR 2.5.2] Zombie nade fun * F3 to rescind votes * Hide shotlines in hardcore, and hide local shotlines in classic * H = /quickknifethrow and Q = /quickknife (use /resetbinds if necessary) * More UI options: /spectatebots [ACR 2.5.5], /waypointsize, /nametagfade * Typing indicator [ACR 2.5.8] but done more efficiently * Scoreboard ranking [ACR 2.5] * Increased time for recent scopes (from 300ms to 750ms) * Still show older/newer/modded servers in serverbrowser * Fake red dot from ACR 2.5.9 (to enable, use /crosshairreddotsize 15) * Allow /maxroll 45 * Server owners can set bot limit, which increased to 64 by default * Log bot owner numbers * Server-configurable weapon stats [ACR 2.6] * New master-server protocol with better auth security and more IPv6 preparations (ACR supports only IPv4 but maps a.b.c.d to ::ffff:a.b.c.d) * Fix memory handling issues (overreads, memory leaks) and infinite loops (some inherited from AssaultCube) * Fix major server crash when reconnecting * AI Improvements (bots try to capture the enemy flag in CTF) * DPI issue fix (with dpiAware in manifest.xml) * Fix drowning when standing in water * Fix throwing knives (when they hit) * Delete grenades and knives when the arena round starts * Hide dead AI zombies from scoreboard * Fix progressive zombie spawning * Add sanity check for maprot mode/mutator * Restore "Bot control" and "kick/ban" in multiplayer menu * Fix classic modes in menu * Fix thirdperson sound location * Fix issue with stuff beyond far end of fog * Fix color in MOTD

    2014-11-08 - mailaender@opensuse.org - use pkgconfig to become more distro agnostic - avoid redundancy in %description - website and repository location changed - simplify launch scripts - upstream patches - use http://en.opensuse.org/SourceUrls - update to 2.6.1 * Recoded on AC 1.2 as the base version (likely less crashes) * Class manager * Simpler killfeed, removed kill messages * Hide KILL indicator in classic, update at 4 second intervals * Disable spawn protection upon firing the first shot

    2014-04-21 - kieltux@gmail.com - doc-package is back (upstream) - patch for using $HOME/.acreloaded for game settings (were not safed default before) - update to 2.6.0 * Fixed many licence problems (all of the ones with AC are resolved because our mods are moved to a mod folder and their copyright statuses are declared) * Forum Integration (new master-server protocol) * /ignore and /unignore * Server-configurable weapon stats * Improve multi-monitor support * Allow server admins to disable global bans, but an icon will be placed into the serverlist * Throttle demo downloads instead of restricting to admins * /autospectate (automatically spectate your killer for a BF3-like killcam experience) (in Gameplay Settings) * suicidecamera * Fixed bug preventing teammates from being healed * Indicate assist count in obits * Bot names by the client -- prevent admin name abuse * "restart/repeat this match" in vote messages * /maxroll is capped at 30 instead of 10

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