solarus-devel-1.5.1-5.1.x86_64.rpm


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Description

solarus-devel - Development files for solarus

Distribution: openSUSE 42.1
Repository: openSUSE Games all
Package name: solarus-devel
Package version: 1.5.1
Package release: 5.1
Package architecture: x86_64
Package type: rpm
Installed size: 797.24 KB
Download size: 140.88 KB
Official Mirror: ftp.gwdg.de
Development files for solarus, including header-files.

Alternatives

Requires

Provides

  • solarus-devel = 1.5.1-5.1
  • solarus-devel(x86-64) = 1.5.1-5.1

    Download

    Install Howto

    1. Add the openSUSE Games repository:
      # zypper addrepo http://ftp.gwdg.de/pub/opensuse/repositories/games/openSUSE_Leap_42.1/ opensuse-games
    2. Install solarus-devel rpm package:
      # zypper install solarus-devel

    Files

    • /usr/include/solarus/Ability.h
    • /usr/include/solarus/AbilityInfo.h
    • /usr/include/solarus/Arguments.h
    • /usr/include/solarus/CommandsEffects.h
    • /usr/include/solarus/Common.h
    • /usr/include/solarus/CurrentQuest.h
    • /usr/include/solarus/Dialog.h
    • /usr/include/solarus/DialogBoxSystem.h
    • /usr/include/solarus/DialogResources.h
    • /usr/include/solarus/Drawable.h
    • /usr/include/solarus/DrawablePtr.h
    • /usr/include/solarus/EntityData.h
    • /usr/include/solarus/EnumInfo.h
    • /usr/include/solarus/EnumInfo.inl
    • /usr/include/solarus/Equipment.h
    • /usr/include/solarus/EquipmentItem.h
    • /usr/include/solarus/EquipmentItemUsage.h
    • /usr/include/solarus/Game.h
    • /usr/include/solarus/GameCommand.h
    • /usr/include/solarus/GameCommands.h
    • /usr/include/solarus/MainLoop.h
    • /usr/include/solarus/Map.h
    • /usr/include/solarus/MapData.h
    • /usr/include/solarus/QuestProperties.h
    • /usr/include/solarus/QuestResources.h
    • /usr/include/solarus/ResourceType.h
    • /usr/include/solarus/Savegame.h
    • /usr/include/solarus/SavegameConverterV1.h
    • /usr/include/solarus/Settings.h
    • /usr/include/solarus/SolarusFatal.h
    • /usr/include/solarus/Sprite.h
    • /usr/include/solarus/SpriteAnimation.h
    • /usr/include/solarus/SpriteAnimationDirection.h
    • /usr/include/solarus/SpriteAnimationSet.h
    • /usr/include/solarus/SpriteData.h
    • /usr/include/solarus/SpritePtr.h
    • /usr/include/solarus/StringResources.h
    • /usr/include/solarus/Timer.h
    • /usr/include/solarus/TimerPtr.h
    • /usr/include/solarus/Transition.h
    • /usr/include/solarus/TransitionFade.h
    • /usr/include/solarus/TransitionImmediate.h
    • /usr/include/solarus/TransitionScrolling.h
    • /usr/include/solarus/Treasure.h
    • /usr/include/solarus/config.h
    • /usr/include/solarus/config.h.in
    • /usr/include/solarus/containers/Grid.h
    • /usr/include/solarus/containers/Quadtree.h
    • /usr/include/solarus/containers/Quadtree.inl
    • /usr/include/solarus/entities/AnimatedTilePattern.h
    • /usr/include/solarus/entities/Arrow.h
    • /usr/include/solarus/entities/Block.h
    • /usr/include/solarus/entities/Bomb.h
    • /usr/include/solarus/entities/Boomerang.h
    • /usr/include/solarus/entities/Camera.h
    • /usr/include/solarus/entities/CameraPtr.h
    • /usr/include/solarus/entities/CarriedObject.h
    • /usr/include/solarus/entities/Chest.h
    • /usr/include/solarus/entities/CollisionMode.h
    • /usr/include/solarus/entities/Crystal.h
    • /usr/include/solarus/entities/CrystalBlock.h
    • /usr/include/solarus/entities/CustomEntity.h
    • /usr/include/solarus/entities/Destination.h
    • /usr/include/solarus/entities/Destructible.h
    • /usr/include/solarus/entities/Door.h
    • /usr/include/solarus/entities/DynamicTile.h
    • /usr/include/solarus/entities/Enemy.h
    • /usr/include/solarus/entities/EnemyAttack.h
    • /usr/include/solarus/entities/EnemyReaction.h
    • /usr/include/solarus/entities/Entities.h
    • /usr/include/solarus/entities/Entity.h
    • /usr/include/solarus/entities/EntityPtr.h
    • /usr/include/solarus/entities/EntityState.h
    • /usr/include/solarus/entities/EntityType.h
    • /usr/include/solarus/entities/EntityTypeInfo.h
    • /usr/include/solarus/entities/Explosion.h
    • /usr/include/solarus/entities/Fire.h
    • /usr/include/solarus/entities/Ground.h
    • /usr/include/solarus/entities/GroundInfo.h
    • /usr/include/solarus/entities/Hero.h
    • /usr/include/solarus/entities/HeroPtr.h
    • /usr/include/solarus/entities/Hookshot.h
    • /usr/include/solarus/entities/Jumper.h
    • /usr/include/solarus/entities/NonAnimatedRegions.h
    • /usr/include/solarus/entities/Npc.h
    • /usr/include/solarus/entities/ParallaxScrollingTilePattern.h
    • /usr/include/solarus/entities/Pickable.h
    • /usr/include/solarus/entities/SelfScrollingTilePattern.h
    • /usr/include/solarus/entities/Sensor.h
    • /usr/include/solarus/entities/Separator.h
    • /usr/include/solarus/entities/SeparatorPtr.h
    • /usr/include/solarus/entities/ShopTreasure.h
    • /usr/include/solarus/entities/SimpleTilePattern.h
    • /usr/include/solarus/entities/Stairs.h
    • /usr/include/solarus/entities/StartingLocationMode.h
    • /usr/include/solarus/entities/Stream.h
    • /usr/include/solarus/entities/StreamAction.h
    • /usr/include/solarus/entities/Switch.h
    • /usr/include/solarus/entities/Teletransporter.h
    • /usr/include/solarus/entities/Tile.h
    • /usr/include/solarus/entities/TileInfo.h
    • /usr/include/solarus/entities/TilePattern.h
    • /usr/include/solarus/entities/TilePtr.h
    • /usr/include/solarus/entities/Tileset.h
    • /usr/include/solarus/entities/TilesetData.h
    • /usr/include/solarus/entities/TimeScrollingTilePattern.h
    • /usr/include/solarus/entities/Wall.h
    • /usr/include/solarus/gui/about_dialog.h
    • /usr/include/solarus/gui/console.h
    • /usr/include/solarus/gui/console_line_edit.h
    • /usr/include/solarus/gui/gui_common.h
    • /usr/include/solarus/gui/gui_tools.h
    • /usr/include/solarus/gui/main_window.h
    • /usr/include/solarus/gui/quest_runner.h
    • /usr/include/solarus/gui/quests_item_delegate.h
    • /usr/include/solarus/gui/quests_model.h
    • /usr/include/solarus/gui/quests_view.h
    • /usr/include/solarus/gui/settings.h
    • /usr/include/solarus/gui/ui_about_dialog.h
    • /usr/include/solarus/gui/ui_console.h
    • /usr/include/solarus/gui/ui_main_window.h
    • /usr/include/solarus/hero/BackToSolidGroundState.h
    • /usr/include/solarus/hero/BoomerangState.h
    • /usr/include/solarus/hero/BowState.h
    • /usr/include/solarus/hero/CarryingState.h
    • /usr/include/solarus/hero/FallingState.h
    • /usr/include/solarus/hero/ForcedWalkingState.h
    • /usr/include/solarus/hero/FreeState.h
    • /usr/include/solarus/hero/FrozenState.h
    • /usr/include/solarus/hero/GrabbingState.h
    • /usr/include/solarus/hero/HeroSprites.h
    • /usr/include/solarus/hero/HeroState.h
    • /usr/include/solarus/hero/HookshotState.h
    • /usr/include/solarus/hero/HurtState.h
    • /usr/include/solarus/hero/JumpingState.h
    • /usr/include/solarus/hero/LiftingState.h
    • /usr/include/solarus/hero/PlayerMovementState.h
    • /usr/include/solarus/hero/PlungingState.h
    • /usr/include/solarus/hero/PullingState.h
    • /usr/include/solarus/hero/PushingState.h
    • /usr/include/solarus/hero/RunningState.h
    • /usr/include/solarus/hero/SpinAttackState.h
    • /usr/include/solarus/hero/StairsState.h
    • /usr/include/solarus/hero/SwimmingState.h
    • /usr/include/solarus/hero/SwordLoadingState.h
    • /usr/include/solarus/hero/SwordSwingingState.h
    • /usr/include/solarus/hero/SwordTappingState.h
    • /usr/include/solarus/hero/TreasureState.h
    • /usr/include/solarus/hero/UsingItemState.h
    • /usr/include/solarus/hero/VictoryState.h
    • /usr/include/solarus/lowlevel/BlendMode.h
    • /usr/include/solarus/lowlevel/BlendModeInfo.h
    • /usr/include/solarus/lowlevel/Color.h
    • /usr/include/solarus/lowlevel/Color.inl
    • /usr/include/solarus/lowlevel/Debug.h
    • /usr/include/solarus/lowlevel/FontResource.h
    • /usr/include/solarus/lowlevel/Geometry.h
    • /usr/include/solarus/lowlevel/Hq2xFilter.h
    • /usr/include/solarus/lowlevel/Hq3xFilter.h
    • /usr/include/solarus/lowlevel/Hq4xFilter.h
    • /usr/include/solarus/lowlevel/InputEvent.h
    • /usr/include/solarus/lowlevel/ItDecoder.h
    • /usr/include/solarus/lowlevel/Logger.h
    • /usr/include/solarus/lowlevel/Music.h
    • /usr/include/solarus/lowlevel/OggDecoder.h
    • /usr/include/solarus/lowlevel/PixelBits.h
    • /usr/include/solarus/lowlevel/PixelFilter.h
    • /usr/include/solarus/lowlevel/Point.h
    • /usr/include/solarus/lowlevel/Point.inl
    • /usr/include/solarus/lowlevel/QuestFiles.h
    • /usr/include/solarus/lowlevel/Random.h
    • /usr/include/solarus/lowlevel/Rectangle.h
    • /usr/include/solarus/lowlevel/Rectangle.inl
    • /usr/include/solarus/lowlevel/Scale2xFilter.h
    • /usr/include/solarus/lowlevel/Size.h
    • /usr/include/solarus/lowlevel/Size.inl
    • /usr/include/solarus/lowlevel/Sound.h
    • /usr/include/solarus/lowlevel/SpcDecoder.h
    • /usr/include/solarus/lowlevel/String.h
    • /usr/include/solarus/lowlevel/Surface.h
    • /usr/include/solarus/lowlevel/SurfacePtr.h
    • /usr/include/solarus/lowlevel/System.h
    • /usr/include/solarus/lowlevel/TextSurface.h
    • /usr/include/solarus/lowlevel/Video.h
    • /usr/include/solarus/lowlevel/VideoMode.h
    • /usr/include/solarus/lowlevel/apple/AppleInterface.h
    • /usr/include/solarus/lowlevel/shaders/GLContext.h
    • /usr/include/solarus/lowlevel/shaders/GL_2DShader.h
    • /usr/include/solarus/lowlevel/shaders/GL_ARBShader.h
    • /usr/include/solarus/lowlevel/shaders/Shader.h
    • /usr/include/solarus/lowlevel/shaders/ShaderContext.h
    • /usr/include/solarus/lua/ExportableToLua.h
    • /usr/include/solarus/lua/ExportableToLuaPtr.h
    • /usr/include/solarus/lua/LuaContext.h
    • /usr/include/solarus/lua/LuaData.h
    • /usr/include/solarus/lua/LuaException.h
    • /usr/include/solarus/lua/LuaTools.h
    • /usr/include/solarus/lua/LuaTools.inl
    • /usr/include/solarus/lua/ScopedLuaRef.h
    • /usr/include/solarus/movements/CircleMovement.h
    • /usr/include/solarus/movements/FallingHeight.h
    • /usr/include/solarus/movements/FallingOnFloorMovement.h
    • /usr/include/solarus/movements/JumpMovement.h
    • /usr/include/solarus/movements/Movement.h
    • /usr/include/solarus/movements/PathFinding.h
    • /usr/include/solarus/movements/PathFindingMovement.h
    • /usr/include/solarus/movements/PathMovement.h
    • /usr/include/solarus/movements/PixelMovement.h
    • /usr/include/solarus/movements/PlayerMovement.h
    • /usr/include/solarus/movements/RandomMovement.h
    • /usr/include/solarus/movements/RandomPathMovement.h
    • /usr/include/solarus/movements/RelativeMovement.h
    • /usr/include/solarus/movements/StraightMovement.h
    • /usr/include/solarus/movements/TargetMovement.h
    • /usr/include/solarus/third_party/
    • /usr/include/solarus/third_party/hqx/common.h
    • /usr/include/solarus/third_party/hqx/hqx.h
    • /usr/include/solarus/third_party/snes_spc/SNES_SPC.h
    • /usr/include/solarus/third_party/snes_spc/SPC_CPU.h
    • /usr/include/solarus/third_party/snes_spc/SPC_DSP.h
    • /usr/include/solarus/third_party/snes_spc/SPC_Filter.h
    • /usr/include/solarus/third_party/snes_spc/blargg_common.h
    • /usr/include/solarus/third_party/snes_spc/blargg_config.h
    • /usr/include/solarus/third_party/snes_spc/blargg_endian.h
    • /usr/include/solarus/third_party/snes_spc/blargg_source.h
    • /usr/include/solarus/third_party/snes_spc/dsp.h
    • /usr/include/solarus/third_party/snes_spc/spc.h
    • /usr/lib64/libsolarus.so

    Changelog

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