libSDL2-devel-2.0.5-49.1.x86_64.rpm


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Description

libSDL2-devel - SDL2 Library Developer Files

Distribution: openSUSE 42.1
Repository: openSUSE Games all
Package name: libSDL2-devel
Package version: 2.0.5
Package release: 49.1
Package architecture: x86_64
Package type: rpm
Installed size: 1.52 MB
Download size: 219.69 KB
Official Mirror: ftp.gwdg.de
This package contains files needed for development with the SDL2 library.

Alternatives

Provides

  • SDL2-devel = 2.0.5-49.1
  • cmake(sdl2)
  • libSDL2-devel = 2.0.5-49.1
  • libSDL2-devel(x86-64) = 2.0.5-49.1
  • pkgconfig(sdl2) = 2.0.5

    Download

    Install Howto

    1. Add the openSUSE Games repository:
      # zypper addrepo http://ftp.gwdg.de/pub/opensuse/repositories/games/openSUSE_Leap_42.1/ opensuse-games
    2. Install libSDL2-devel rpm package:
      # zypper install libSDL2-devel

    Files

    • /usr/bin/sdl2-config
    • /usr/include/SDL2/SDL.h
    • /usr/include/SDL2/SDL_assert.h
    • /usr/include/SDL2/SDL_atomic.h
    • /usr/include/SDL2/SDL_audio.h
    • /usr/include/SDL2/SDL_bits.h
    • /usr/include/SDL2/SDL_blendmode.h
    • /usr/include/SDL2/SDL_clipboard.h
    • /usr/include/SDL2/SDL_config.h
    • /usr/include/SDL2/SDL_cpuinfo.h
    • /usr/include/SDL2/SDL_egl.h
    • /usr/include/SDL2/SDL_endian.h
    • /usr/include/SDL2/SDL_error.h
    • /usr/include/SDL2/SDL_events.h
    • /usr/include/SDL2/SDL_filesystem.h
    • /usr/include/SDL2/SDL_gamecontroller.h
    • /usr/include/SDL2/SDL_gesture.h
    • /usr/include/SDL2/SDL_haptic.h
    • /usr/include/SDL2/SDL_hints.h
    • /usr/include/SDL2/SDL_joystick.h
    • /usr/include/SDL2/SDL_keyboard.h
    • /usr/include/SDL2/SDL_keycode.h
    • /usr/include/SDL2/SDL_loadso.h
    • /usr/include/SDL2/SDL_log.h
    • /usr/include/SDL2/SDL_main.h
    • /usr/include/SDL2/SDL_messagebox.h
    • /usr/include/SDL2/SDL_mouse.h
    • /usr/include/SDL2/SDL_mutex.h
    • /usr/include/SDL2/SDL_name.h
    • /usr/include/SDL2/SDL_opengl.h
    • /usr/include/SDL2/SDL_opengl_glext.h
    • /usr/include/SDL2/SDL_opengles.h
    • /usr/include/SDL2/SDL_opengles2.h
    • /usr/include/SDL2/SDL_opengles2_gl2.h
    • /usr/include/SDL2/SDL_opengles2_gl2ext.h
    • /usr/include/SDL2/SDL_opengles2_gl2platform.h
    • /usr/include/SDL2/SDL_opengles2_khrplatform.h
    • /usr/include/SDL2/SDL_pixels.h
    • /usr/include/SDL2/SDL_platform.h
    • /usr/include/SDL2/SDL_power.h
    • /usr/include/SDL2/SDL_quit.h
    • /usr/include/SDL2/SDL_rect.h
    • /usr/include/SDL2/SDL_render.h
    • /usr/include/SDL2/SDL_revision.h
    • /usr/include/SDL2/SDL_rwops.h
    • /usr/include/SDL2/SDL_scancode.h
    • /usr/include/SDL2/SDL_shape.h
    • /usr/include/SDL2/SDL_stdinc.h
    • /usr/include/SDL2/SDL_surface.h
    • /usr/include/SDL2/SDL_system.h
    • /usr/include/SDL2/SDL_syswm.h
    • /usr/include/SDL2/SDL_test.h
    • /usr/include/SDL2/SDL_test_assert.h
    • /usr/include/SDL2/SDL_test_common.h
    • /usr/include/SDL2/SDL_test_compare.h
    • /usr/include/SDL2/SDL_test_crc32.h
    • /usr/include/SDL2/SDL_test_font.h
    • /usr/include/SDL2/SDL_test_fuzzer.h
    • /usr/include/SDL2/SDL_test_harness.h
    • /usr/include/SDL2/SDL_test_images.h
    • /usr/include/SDL2/SDL_test_log.h
    • /usr/include/SDL2/SDL_test_md5.h
    • /usr/include/SDL2/SDL_test_random.h
    • /usr/include/SDL2/SDL_thread.h
    • /usr/include/SDL2/SDL_timer.h
    • /usr/include/SDL2/SDL_touch.h
    • /usr/include/SDL2/SDL_types.h
    • /usr/include/SDL2/SDL_version.h
    • /usr/include/SDL2/SDL_video.h
    • /usr/include/SDL2/begin_code.h
    • /usr/include/SDL2/close_code.h
    • /usr/lib64/libSDL2.so
    • /usr/lib64/libSDL2main.a
    • /usr/lib64/cmake/SDL2/sdl2-config.cmake
    • /usr/lib64/pkgconfig/sdl2.pc
    • /usr/share/aclocal/sdl2.m4
    • /usr/share/doc/packages/libSDL2-devel/TODO.txt
    • /usr/share/doc/packages/libSDL2-devel/WhatsNew.txt

    Changelog

    2017-02-15 - jengelh@inai.de - Add dbus-ime.diff and build with fcitx [boo#1025413]

    2016-10-23 - aloisio@gmx.com - Backported commit 5184186d4366 and fbf9b0e3589a as SDL2-ppc64-declaration-after-statement.patch to fix build on ppc64/ppc64le

    2016-10-20 - aloisio@gmx.com - Update to 2.0.5 General: * Implemented audio capture support for some platforms * Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on for audio capture * Added events for dragging and dropping text * Added events for dragging and dropping multiple items * By default the click raising a window will not be delivered to the SDL application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window. * Saving a surface with an alpha channel as a BMP will use a newer BMP format that supports alpha information. You can set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format. * Added SDL_GetHintBoolean() to get the boolean value of a hint * Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use integral multiples of the viewport size when scaling the rendering output * Added SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific pixel format * Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock. * Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area * Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame) * Added SDL_SetWindowResizable() to change whether a window is resizable * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency * Added SDL_SetWindowModalFor() to set a window as modal for another window * Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat() * Fixed flipped images when reading back from target textures when using the OpenGL renderer * Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer * Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases Linux: * Added support for the Fcitx IME * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the SDL window whether it wants to take focus. * Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59. * Added initial support for touchscreens on Raspberry Pi

    2016-03-17 - mpluskal@suse.com - Make building more verbose

    2016-03-10 - jengelh@inai.de - Enable udev support

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