cal3d - A 3D character animation library

Distribution: openSUSE 42.1
Repository: openSUSE Games all
Package name: cal3d
Package version: 0.120
Package release: 2.1
Package architecture: x86_64
Package type: rpm
Installed size: 70.29 KB
Download size: 26.56 KB
Official Mirror:
Cal3D is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. It supports combining animations and actions through a 'mixer' interface, and work is currently underway to integrate morph targets (interpolating between one mesh and another, using the same vertex sequence) easily into the system.



  • cal3d = 0.120-2.1
  • cal3d(x86-64) = 0.120-2.1


    Source package: cal3d-0.120-2.1.src.rpm

    Install Howto

    1. Add the openSUSE Games repository:
      # zypper addrepo opensuse-games
    2. Install cal3d rpm package:
      # zypper install cal3d


    • /usr/bin/cal3d_converter
    • /usr/share/doc/packages/cal3d/AUTHORS
    • /usr/share/doc/packages/cal3d/COPYING
    • /usr/share/doc/packages/cal3d/ChangeLog
    • /usr/share/doc/packages/cal3d/README
    • /usr/share/doc/packages/cal3d/TODO
    • /usr/share/man/man1/cal3d_converter.1.gz


    2017-05-16 - - Removed superfluous .la files. - Corrected group for main package

    2017-04-08 - - Updated to 0.120 - Switched to github source URL - Refreshed fix-boolean-to-pointer.patch and fix-date-time.patch - Added add-vsxu-support.patch

    2016-06-27 - - Update to current SVN head - Added fix-date-time.patch to reduce warnings - Added fix-boolean-to-pointer.patch to fix build with gcc6

    2013-01-29 - - Renamed the devel package to name-devel as this is standard - Cleaned the spec file up

    2012-03-24 - - Add autotools BuildRequires for Factory/12.2

    2010-05-16 - - some housekeeping

    2007-06-05 - - Initial version 0.11.0